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$54.7 Billion Amusement Parks Markets - Global Industry Trends, Share, Size, Growth, Opportunity and Forecasts, 2015-2020 & 2021-2026 -

·4-min read

DUBLIN, September 27, 2021--(BUSINESS WIRE)--The "Amusement Parks Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to's offering.

The global amusement parks market reached a value of US$ 54.7 Billion in 2020. Looking forward, the market is expected to grow at a CAGR of 5.4% during 2021-2026.

Keeping in mind the uncertainties of COVID-19, the analyst is continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.

Amusement parks refer to open-air recreational and entertainment zones that are based on fictional characters and themes. They are commercially operated extensions to fairs and picnic gardens and cater to individuals of all age groups. They offer various amusement facilities, such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They may also offer immersive cinematic experiences with high-definition (HD) music and light shows and theatrical plays that are enjoyed by both children and adults alike.

Rapid urbanization, along with significant growth in the travel and tourism industry is one of the key factors creating a positive outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities and official merchandise in the amusement parks is also providing a boost to the market growth.

For expanding their reach, park owners are offering numerous adventurous and fascinating experiences through theme-based attractions, such as foods, beverages, clothes and goodies. Additionally, the increasing adoption of technologically advanced solutions, such as hydraulics, pneumatics, animatronics and the Internet-of-Things (IoT), is acting as another growth-inducing factor.

These solutions aid in tracking and monitoring all activities in the park and offering interactive experiences to the visitor through augmented reality (AR) and virtual reality (VR) technologies.

Other factors, including rising disposable incomes and consumer expenditure capacities on entertainment, along with increasing investments in themed amusement parks and the development of 4D rides and giant roller coasters and rides, are expected to drive the market further.

However, owing to the coronavirus pandemic (COVID-19), the market growth has been impacted and is expected to recover in the short-term. This can be attributed to the social distancing norms established in numerous countries.

Key Questions Answered in This Report

  • How has the global amusement parks market performed so far and how will it perform in the coming years?

  • What has been the impact of COVID-19 on the global amusement parks market?

  • What are the key regional markets?

  • What is the breakup of the market based on the rides?

  • What is the breakup of the market based on the revenue source?

  • What is the breakup of the market based on the age group?

  • What are the various stages in the value chain of the industry?

  • What are the key driving factors and challenges in the industry?

  • What is the structure of the global amusement parks market and who are the key players?

  • What is the degree of competition in the industry?

Competitive Landscape

The report has also analysed the competitive landscape of the market with some of the key players being

  • Ardent Leisure Group

  • Cedar Fair Entertainment Company

  • Chimelong Group Co. Ltd.

  • Comcast Corporation

  • Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.)

  • IMG Worlds of Adventure

  • Merlin Entertainments (The Blackstone Group)

  • SeaWorld Parks & Entertainment Inc.

  • Warner Media LLC

  • The Walt Disney Company

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction

5 Global Amusement Parks Market

5.1 Market Overview

5.2 Market Performance

5.3 Impact of COVID-19

5.4 Market Forecast

6 Market Breakup by Rides

6.1 Mechanical Rides

6.2 Water Rides

7 Market Breakup by Revenue Source

7.1 Ticket

7.2 Food and Beverage

7.3 Merchandise

7.4 Hotels/Resorts

8 Market Breakup by Age Group

8.1 Up to 18 Years

8.2 19 to 35 Years

8.3 36 to 50 Years

8.4 51 to 65 Years

8.5 More than 65 Years

9 Market Breakup by Region

10 SWOT Analysis

11 Value Chain Analysis

12 Porters Five Forces Analysis

13 Price Analysis

14 Competitive Landscape

14.1 Market Structure

14.2 Key Players

14.3 Profiles of Key Players

For more information about this report visit

View source version on

Laura Wood, Senior Press Manager

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