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ByteDance Fires Hundreds, Slashes Games Arm in Major Retreat

(Bloomberg) -- ByteDance Ltd. plans to cut hundreds of jobs in gaming and wind down its showpiece brand Nuverse in a major withdrawal from the sector, handing a victory to rival Tencent Holdings Ltd.

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TikTok’s owner will fire several hundred people, unwind projects under development and weigh potential sales of existing titles, people familiar with the matter said. The Chinese company intends to announce the move on Monday, one person added, asking to remain anonymous discussing a private deal.

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The closure marks ByteDance’s biggest retreat from a once-booming gaming industry dominated by Tencent and its smaller foe NetEase Inc. The startup, known for short video platforms TikTok and Douyin, has gradually scaled back its gaming ambitions in the post-Covid era after failing to grab market share from Tencent. The Beijing-based firm is considering selling Shanghai Moonton Technology Co., a high-profile studio it acquired for $4 billion in 2021, Bloomberg News has reported.

Read More: ByteDance Weighs Sale of Gaming Studio Behind Mobile Legends

“We regularly review our businesses and make adjustments to center on long-term strategic growth areas. Following a recent review, we’ve made the difficult decision to restructure our gaming business.” a ByteDance spokesperson said. Reuters earlier reported on the move.

ByteDance, founded more than a decade ago by Zhang Yiming and Liang Rubo, grew into an internet leader worth more than $200 billion thanks to the virality of TikTok and Douyin. In recent years, it bought studios and exclusive distribution rights to titles, hoping to get into the games business much as it disrupted social media players from Meta Platforms Inc. to Tencent.

The startup’s pullback comes as the Chinese mobile gaming sector — the world’s largest — struggles to regain its Covid-era heights during a global downturn. Sector leader Tencent however has managed to sustain growth, driven by its industry-leading portfolio as well as resilient consumption in cheaper segments such as online entertainment.

Read More: Tencent’s Profit Beat Allays Fears of China Downturn Fallout

But games creation is a notoriously fickle business. Since last year, ByteDance began to shutter in-house studios and slash development jobs, after shifting its focus to core businesses like short-video and e-commerce. This month, it also cut almost a quarter of its staff at virtual-reality arm Pico.

One of ByteDance’s biggest hits is Crystal of Atlan, an action role-playing mobile game it debuted to much fanfare over the summer. Globally, the TikTok owner publishes the hit card game Marvel Snap, which is developed by US studio Second Dinner.

Despite its best efforts, Tencent remains the undisputed leader of the sphere. The company, which benefits from the enormous user traffic that flows through its all-in-one messaging service WeChat, has amassed a large library of content both in China and abroad through acquisitions.

Tencent’s Pursuit of Foreign Gaming Assets Is Winning: Game On

(Updates with ByteDance’s comment from the fourth paragraph)

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