OVERSEAS REGULATORY ANNOUNCEMENT
Datang International Power Generation Co., Ltd. announces OVERSEAS REGULATORY ANNOUNCEMENT
For details, please visit: https://mma.prnewswire.com/media/1425720/OVERSEAS_REGULATORY_ANNOUNCEMENT.pdf
OVERSEAS REGULATORY ANNOUNCEMENT
Datang International Power Generation Co., Ltd. announces OVERSEAS REGULATORY ANNOUNCEMENT
For details, please visit: https://mma.prnewswire.com/media/1425720/OVERSEAS_REGULATORY_ANNOUNCEMENT.pdf
Dublin, Feb. 25, 2021 (GLOBE NEWSWIRE) -- The "Ceramic Tiles Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering. The global ceramic tiles market reached a value of US$ 70.49 Billion in 2020. Ceramic tiles are thin slabs predominantly made of naturally occurring minerals like clay, silica sand, feldspar and dolomite. As compared to their counterparts, these tiles are durable, provide substantial resistance to high temperature and can withstand exposure to caustic or acidic chemicals. Due to their aesthetic appearance and availability in various designs, textures, colors, shapes and sizes, these tiles have emerged as an alternative to hardwood and other flooring products like marble, concrete, etc. Owing to these attributes, along with their lightweight, anti-skid and anti-bacterial properties, these tiles are preferred for use in hospitals, hotels, laboratories and pharmaceutical manufacturing facilities where hygiene is of prime importance. Looking forward, the publisher expects the global ceramic tiles market to exhibit moderate growth during the next five years.Global Ceramic Tiles Market Drivers: Ceramic tiles are available in different glaze options and styles, which range from traditional to western. With consumers seeking stylish and less expensive flooring options, their demand has significantly increased over the past few years.As they are mostly composed of naturally occurring minerals, the manufacturing of these tiles is an environment-friendly process. However, recent technological advancements have enabled manufacturers to further reduce carbon emissions and other harmful gases during the production process.The arrival of new methods, such as the incorporation of spray drying of clays, pressing and firing of tiles, etc., and specialized equipment for selection, manipulation and control, have enabled manufacturers to produce and supply ceramic tiles in different shapes, sizes and textures.Rapid industrialization and urbanization, and inflating per capita income, especially in emerging economies, such as China, India, Brazil and Russia, have resulted in increased construction activities in residential, commercial and industrial sectors, thereby, escalating the demand for high-quality flooring products. Competitive Landscape:The market is fragmented with the presence of a large number of unorganized manufacturers. Some of the leading players operating in the market are: Mohawk Industries Inc.Siam Cement Group Public Company LimitedGrupo LamosaRAK Ceramics P.J.S.CCeramica Carmelo For Ltda Key Questions Answered in This Report: How has the global ceramic tiles market performed so far and how will it perform in the coming years?What are the key regional markets in the global ceramic tiles industry?What has been the impact of COVID-19 on the global ceramic tiles market?What are the popular product types in the industry?What are the major applications in the industry?What are the price trends of ceramic tiles?What are the various stages in the value chain of the industry?What are the key driving factors and challenges in the industry?What is the structure of the industry and who are the key players?What is the degree of competition in the industry?What are the profit margins in the ceramic tiles industry?What are the key requirements for setting up ceramic tiles manufacturing plant?How are ceramic tiles manufactured?What are the various unit operations involved in ceramic tiles plant?What is the total size of land required for setting up ceramic tiles plant?What are the machinery requirements for setting up ceramic tiles plant?What are the raw material requirements for setting up ceramic tiles plant?What are the packaging requirements for ceramic tiles?What are the transportation requirements for ceramic tiles?What are the utility requirements for setting up ceramic tiles plant?What are the manpower requirements for setting up ceramic tiles plant?What are the infrastructure costs for setting up ceramic tiles plant?What are the capital costs for setting up ceramic tiles plant?What are the operating costs for setting up ceramic tiles plant?What will be the income and expenditures for ceramic tiles plant?What is the time required to break-even? Key Topics Covered: 1 Preface2 Scope and Methodology2.1 Objectives of the Study2.2 Stakeholders2.3 Data Sources2.3.1 Primary Sources2.3.2 Secondary Sources2.4 Market Estimation2.4.1 Bottom-Up Approach2.4.2 Top-Down Approach2.5 Forecasting Methodology3 Executive Summary4 Introduction4.1 Overview4.2 Key Industry Trends5 Global Ceramic Tiles Industry5.1 Market Overview5.2 Market Performance5.2.1 Volume Trends5.2.2 Value Trends5.3 Impact of COVID-195.4 Price Analysis5.4.1 Key Price Indicators5.4.2 Price Structure5.4.3 Price Trends5.5 Market Breakup by Region5.6 Market Breakup by Type5.7 Market Breakup by Application5.8 Market Forecast5.9 Trade Data5.9.1 Imports5.9.2 Exports5.10 SWOT Analysis5.10.1 Overview5.10.2 Strengths5.10.3 Weaknesses5.10.4 Opportunities5.10.5 Threats5.11 Value Chain Analysis5.11.1 Raw Material Suppliers5.11.2 Manufactures5.11.3 Distributors5.11.4 Exporters5.11.5 Retailers5.11.6 End-Users5.12 Porter's Five Forces Analysis5.12.1 Overview5.12.2 Bargaining Power of Buyers5.12.3 Bargaining Power of Suppliers5.12.4 Degree of Rivalry5.12.5 Threat of New Entrants5.12.6 Threat of Substitutes5.12 Key Market Drivers and Success Factors6 Performance of Key Regions6.1 China6.1.1 Market Trends6.1.2 Market Forecast6.2 Brazil6.2.1 Market Trends6.2.2 Market Forecast6.3 India6.3.1 Market Trends6.3.2 Market Forecast6.4 Vietnam6.4.1 Market Trends6.4.2 Market Forecast6.5 Indonesia6.5.1 Market Trends6.5.2 Market Forecast6.6 Others6.6.1 Market Trends6.6.2 Market Forecast7 Market Breakup by Type7.1 Floor Tiles7.1.1 Market Trends7.1.2 Market Forecast7.2 Wall Tiles7.2.1 Market Trends7.2.2 Market Forecast7.3 Others7.3.1 Market Trends7.3.2 Market Forecast8 Market Breakup by Application8.1 Residential Applications8.1.1 Market Trends8.1.2 Market Forecast8.2 Commercial Applications8.2.1 Market Trends8.2.2 Market Forecast8.3 Replacement Applications8.3.1 Market Trends8.3.2 Market Forecast9 Competitive Landscape9.1 Competitive Structure9.2 Ceramic Tiles Production by Key Players10 Ceramic Tiles Manufacturing Process10.1 Product Overview10.2 Detailed Process Flow10.3 Various Types of Unit Operations Involved10.4 Mass Balance and Raw Material Requirements11 Project Details, Requirements and Costs Involved11.1 Land Requirements and Expenditures11.2 Construction Requirements and Expenditures11.3 Plant Machinery11.4 Machinery Pictures11.5 Raw Material Requirements and Expenditures11.6 Raw Material and Final Product Pictures11.7 Packaging Requirements and Expenditures11.8 Transportation Requirements and Expenditures11.9 Utility Requirements and Expenditures11.10 Manpower Requirements and Expenditures11.11 Other Capital Investments12 Loans and Financial Assistance13 Project Economics13.1 Capital Cost of the Project13.2 Techno-Economic Parameters13.3 Product Pricing and Margin Across the Various Levels of the Supply Chain13.4 Taxation and Depreciation13.5 Income Projections13.6 Expenditure Projections13.7 Financial Analysis13.8 Profit Analysis14 Key Player Profiles14.1 Mohawk Industries Inc14.1.1 Company Overview14.1.2 Description14.1.3 Product Portfolio14.1.4 Financials14.2 Siam Cement Group Public Company Limited14.2.1 Company Overview14.2.2 Description14.2.3 Product Portfolio14.2.4 Financials14.3 Grupo Lamosa14.3.1 Company Overview14.3.2 Description14.3.3 Product Portfolio14.3.4 Financials14.4 RAK Ceramics P.J.S.C14.4.1 Company overview14.4.2 Description14.4.3 Product Portfolio14.5 Ceramica Carmelo For Ltda14.5.1 Company Overview14.5.2 Description14.5.3 Product OverviewFor more information about this report visit https://www.researchandmarkets.com/r/ca57xb CONTACT: CONTACT: ResearchAndMarkets.com Laura Wood, Senior Press Manager email@example.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900
Covid: masks and tests not compulsory at English schools, says ministerNick Gibb says he hopes most pupils and schools will choose to take protection measures Coronavirus – latest updatesSee all our coronavirus coverage Boris Johnson visits a school in Accrington, Lancashire. Photograph: Anthony Devlin/AFP/Getty Images
The European Research Group says the Northern Ireland protocol "has to go" but Labour insists: "This was the deal they demanded".
Armenian prime minister accuses military of attempted coup Nikol Pashinyan rallies supporters after military calls on him to step down amid anger at Nagorno-Karabakh defeat Opposition supporters rally in Yerevan on Thursday demanding the resignation of the prime minister, Nikol Pashinyan. Photograph: Artem Mikryukov/Reuters
The Global Virtual Production Market size is expected to reach $3. 1 billion by 2026, rising at a market growth of 14. 3% CAGR during the forecast period. Virtual production (VP) is considered as the distinctive intersection of physical and digital filmmaking.New York, Feb. 25, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Virtual Production Market By Component, By Type, By End User, By Region, Industry Analysis and Forecast, 2020 - 2026" - https://www.reportlinker.com/p06028137/?utm_source=GNW With the help of virtual production, video game technology is blended with filmmaking techniques into the pre and post-production process. The initial use and iterations of this technology is based on innovations and advancements in filmmaking technologies.Virtual production (VP) has the ability to fuse computer graphics and live footage instantly, to acquire real-time feedback, and to take some crucial decisions on set regarding VFX and animation. Its real-time computer graphics on set can direct your decisions as a filmmaker. VP refers to the method of developing the digital world, starts with the inception of the movie and ending with the last VFX, revolves around the real-time interaction on set. Like earlier, VFX is no longer a matter of post-production and also the order of production doesn’t matter in the filming industry now The order of production has changed.The rising adoption of the LED video wall technology leads to the augmented implementation of virtual production in the media and entertainment industry. LED video wall present computer-generated graphics in the background and support filmmakers to capture visual effects in real-time. LED video wall screens deliver a realistic background visual that substitutes a real shoot location and saves travel expenses as well as the time of the entire crew.By ComponentBased on Component, the market is segmented into Software, Hardware and Services. The software segment acquired the largest revenue share of the market in 2019 and is likely to maintain its dominance over the years. The increasing applications of computer-generated graphics and visual effects in movies and commercial ads are anticipated to have positive impact on the market growth. Also, constant technological developments in the virtual production software solutions are enabling the creation of engaging content by incorporating advanced VFX features.By TypeBased on Type, the market is segmented into Post-production, Production and Pre-production. The production segment would exhibit a substantial growth over the forecast period. The integration of high-quality visual graphics with motion-captured imagery character in a 3D environment has become extremely popular in recent years. Performance capture using a virtual camera allows video-makers to depict an imagery character’s action by simulating a real actor’s movements. The scene can be at the same time displayed in a realistic graphics environment created through the computer or a live LED wall in the background.By End UserBased on End User, the market is segmented into Movie, TV Series, Commercial Ads, Online Videos and Others. The movies segment garnered the largest market share in 2019. A considerable increase in movie production budgets and the rising usage of VFX in Hollywood, as well as regional movie studios, are driving the growth of the movie segment. The increasing trend of transition of movies broadcast from multiplexes and cinema halls to over the top (OTT) platforms is supporting filmmakers to reach a large audience, which is anticipated to boost the growth of the segment in the next few years.By RegionBased on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. In 2019, North America emerged as the dominant region in virtual production market. It is due to the increased application of virtual production in leading film studios in this region, including NBC Universal, Warner Media, Viacom CBS, and Walt Disney Studios. Furthermore, hefty investments of companies in R & D activities so as to create upgraded virtual production software solutions also encourage the development of the regional market.The major strategies followed by the market participants are Product Launches and Partnerships. Based on the Analysis presented in the Cardinal matrix; Adobe, Inc. and NVIDIA Corporation are the forerunners in the Virtual Production Market. Companies such as HTC Corporation, HumanEyes Technologies, Ltd., and Epic Games, Inc., Mo-Sys Engineering, Ltd., Autodesk, Inc. are some of the key innovators in the market.The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.Recent strategies deployed in Virtual Production MarketPartnerships, Collaborations, and Agreements:Dec-2020: Mo-Sys Engineering came into collaboration with talkRADIO, the UK’s leading commercial radio news service. The collaboration aimed to make a turnkey virtual production environment that was firstly used for covering the US presidential election. The talkRADIO, part of Wireless Group, a division of News UK, do live streaming of twenty hours of its output on an everyday basis, for the listeners by utilizing devices with screens.Nov-2020: Adobe partnered with CLO Virtual Fashion, provider of 3D fashion design software, along with Jeanologia and ColorDigital. Together, the companies have launched CLO 6.0. The combination of these technologies provides the brand and developers a flawless workflow from start to finish along with assisting them with the sustainable design creation that represents 1:1 of the physical end product.Sep-2020: HTC VIVE partnered with MyndVR, the leading provider of virtual reality solutions for senior care. The partnership aimed to provide 7 Miracles, the award-winning VIVE Studios VR film, together with Panogramma and Film Production Consultants, to senior communities and older adults at home. The VR film, 7 Miracles is an immersive VR adaptation of the seven miracles of Jesus Christ based on the Gospel of John. With the integration of storytelling and the latest technology in virtual reality, the 360-degree experience immerses and associated with the audience to these storied events in a novel and stirring way.Jul-2020: Mo-Sys collaborated with StarTracker Studio, the world’s first pre-assembled production package. The system can be expanded to any size production, and support 4K Ultra HD. StarTracker from Mo-Sys has proved to be the most precise and reliable camera tracking package, by utilizing dots on the studio ceiling that are placed at random and tracked to track camera positions more accurately.Jun-2020: Epic Games came into partnership with Eros, a Bollywood studio. Under the partnership, the companies bring the latter’s Unreal Engine to film production in India. It enabled real-time rendering technology to implement in movie sets and post-production, and assist them to deliver virtual production, high-quality pre-visualization, and in-camera visual effects (VFX).Jun-2020: HTC VIVE entered into a partnership with VirBELA, an immersive technology platform for business, events, and education. The partnership aimed to launch VIVE Campus, a branded virtual campus that is a part of HTC VIVE’s new XR SUITE, a set of five software products. VirBELA enables businesses to cooperate in a 3D immersive world and redefine the future of work through the virtual reality experience. It also enables the member to escalate their businesses and ideas faster, more efficiently, and sustainably by eliminating the requirement to travel by bus, car, or plane.Nov-2019: Autodesk came into partnership with ANSYS, a developer of multiphysics engineering simulation software. Under this partnership, the companies aimed to enhance accessibility, interoperability, and the user experience to create a brighter future for people working in designing and making things.Acquisition and Mergers:Nov-2020: Epic Games completed the acquisition of the technology of Hyprsense, which is a developer of real-time facial animation technology. This acquisition helped Epic Games to continue pushing digital character innovation further and approach the goal of providing all creators, full control over expressing their vision down to the smallest dash.Sep-2019: Boris FX took over SilhouetteFX (SFX) and Digital Film Tools (DFT), the advanced editing tools. The acquisition added highly-specialized feature film rotoscoping, paint, and photo editing plug-ins in Boris FX’s suite of post-production and visual effects applications.Jan-2019: Adobe took over Allegorithmic, a professional toolset for the compression, authoring, and on-the-fly rendering of smart textures. Through the integration of Allegorithmic’s Substance 3D design tools with Creative Cloud’s imaging, motion graphics, and video tools, Adobe empowered the video game creators, VFX artists who work in film and television, designers, and marketers to offer the next generation of immersive experiences.Jun-2017: Adobe took over Mettle’s Skybox Plug-ins for 360-video and VR. In this acquisition, Mettle’s SkyBox plug-ins has combined their functionality into Premiere Pro and After Effects, for making it accessible in the apps.Product Launches and Product Expansions:Nov-2020: Autodesk announced three new updates for their engineering, architecture, and construction (AEC) designs customers. The company added the cloud-enabled document management to the AEC Collection, and also introduced two new offerings for design content authors and reviewers. All these updates contain connections to BIM 360 and Autodesk Construction Cloud. The unified platform and regular data environment enabled Autodesk Construction Cloud products to link data, workflows, and teams across the entire building lifecycle from its design to the operation.Oct-2020: Epic Games launched the Virtual Production Primer, a new addition to its free library of Unreal Online Learning resources. The Virtual Production Primer enables more than 15 hours of crafted content in a self-paced learning path. The platform features eight courses and 10 videos developed to teach the fundamentals of Unreal Engine and real-time production. It also involves that how these skills and techniques can be applied to the emerging area of virtual production.Oct-2020: HTC introduced Vive XR Suite, an enterprise-focused integrated VR software suite. Vive XR Suite was developed for office productivity and collaboration for remote workers on all the devices like personal tablets, computers, smartphones, and most major VR devices.Oct-2020: NVIDIA introduced Omniverse Open Beta. It helps millions of designers, architects, and other creators to collaborate in real-time, within the on-premises or remotely, by the NVIDIA Omniverse platform, which entered the open beta. The NVIDIA breakthroughs in graphics, simulation, and AI, enables Omniverse to be the world’s first NVIDIA RTX, based 3D simulation and collaboration platform. It fuses the physical and virtual worlds to replicate reality in real-time and with photorealistic detail.Jun-2020: Mo-Sys Engineering launched new technology, which fills the stands during sports broadcasting with live virtual fans. Mo-Sys has designed the camera tracking technology to offer precise, zero-latency tracking and to interface directly with a mock Engine to put virtual fans in the empty seats.Oct-2019: Boris FX introduced Boris FX Continuum 2020, an advanced editing suite. Boris FX Continuum 2020 is accessible to film and television editors and artists who face tight deadlines. Continuum 2020 features four new creative effects, 100 new drag-and-drop presets for editors, 6 new transitions, VFX, and post-production teams.Oct-2019: HumanEyes Technologies launched HumanEyes Cloud 1.0 Beta, a suite of cloud-based production services and hosting options for VR content creators. The HumanEyes Cloud platform is developed from the ground up, simplifying the Capture-Create-Share workflow. It helps in creating 360 and VR180 pictures and videos more accessible, along with boosting the growth and the adoption of VR content and technologies.Mar-2019: HumanEyes Technologies introduced its breakthrough Vuze XR Dual-Mode Camera. It enabled consumers to make still images and video in both 360-degree and stereoscopic 3D180. The Vuze XR camera was designed on a DLNA server that offers a smooth, seamless 4K experience with Oculus Go headsets and other DLNA-compliant systems.Scope of the StudyMarket Segments covered in the Report:By Component• Software• Hardware• ServicesBy Type• Post-production• Production• Pre-productionBy End User• Movie• TV Series• Commercial Ads• Online Videos• OthersBy Geography• North Americao USo Canadao Mexicoo Rest of North America• Europeo Germanyo UKo Franceo Russiao Spaino Italyo Rest of Europe• Asia Pacifico Chinao Japano Indiao South Koreao Singaporeo Malaysiao Rest of Asia Pacific• LAMEAo Brazilo Argentinao UAEo Saudi Arabiao South Africao Nigeriao Rest of LAMEACompanies Profiled• Adobe, Inc.• Autodesk, Inc.• HTC Corporation• NVIDIA Corporation• 360Rize• Arashi Vision, Inc. (Insta360)• Epic Games, Inc.• HumanEyes Technologies, Ltd. (Vuze Camera)• Mo-Sys Engineering, Ltd.• Boris FX, Inc.Unique Offerings • Exhaustive coverage• Highest number of market tables and figures• Subscription based model available• Guaranteed best price• Assured post sales research support with 10% customization freeRead the full report: https://www.reportlinker.com/p06028137/?utm_source=GNWAbout ReportlinkerReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.__________________________ CONTACT: Clare: firstname.lastname@example.org US: (339)-368-6001 Intl: +1 339-368-6001
Bahrain’s crown prince spoke with the Israeli prime minister on Thursday about the return to nuclear talks with Iran, Bahrain’s state-run news agency reported, as the U.S. administration tries to revive the tattered 2015 nuclear accord. Bahraini Crown Prince Salman bin Hamad Al Khalifa, also the country’s prime minister, stressed to Israeli Prime Minister Benjamin Netanyahu “the importance of the participation of regional countries in any negotiations on the Iranian nuclear file” to support “security and stability in the region,” according to the official Bahrain News Agency.
British livestock genetics firm Genus sees potential short-term challenges in its drive to help restock China's massive pig farming industry which has faced a surge in disease outbreaks over the winter, the chief executive said on Thursday. The supplier to a third of China's top 50 producers with breeding pigs has seen strong growth and gained Chinese market share during a rapid restocking of the world's largest hog herd that was devastated by African swine fever in 2018 and 2019. Genus' shares slid 6% on Thursday, their biggest percentage fall since May 2020, after the company also forecast lower growth and increased currency headwinds in the second half.
Figures for England and Wales also show the average homicide rate is around five times higher for black victims than white people.
Covid: UK Coronavirus cases, deaths and vaccinations todayAre coronavirus cases rising in your local area and nationally? Check week-on-week changes across England, Scotland, Wales and Northern Ireland and the latest figures from public health authorities
At the end of last month, 4.7 million people were tapping into the scheme.
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Company announcement No 10-202125 February 2021 This is to convene the Annual General Meeting of North Media A/S, company reg. (CVR) no. 66 59 01 19, to be held on Friday, 26 March 2021 at 3:00 p.m. The Annual General Meeting will be conducted as a fully digital general meeting with no in-person attendance. See articles 7.9-7.14 of the Articles of Association. Shareholders can follow the Annual General Meeting via webcast on the Investor Portal, where they can also register for the meeting, vote by postal vote and/or appoint proxies. The Investor Portal can be accessed at www.northmedia.dk/investorer/generalforsamling. The Annual General Meeting will be conducted in Danish. Agenda and complete proposals: 1. Presentation of the management report on the Company’s activities in the past year. 2. Presentation of the audited annual report and resolution to adopt the annual report. 3. Resolution to discharge the members of the Board of Directors and the Executive Board from liability. 4. Resolution as to the appropriation of profit or covering of loss according to the adopted Annual Report. The Board of Directors proposes a dividend of DKK 5.00 per share with a nominal value of DKK 5.00. 5. Presentation of remuneration report and resolution to adopt the remuneration report.6. Resolutions proposed by the Board of Directors or shareholders: 6.1. Amendments to the Company’s Articles of Association. The Board of Directors proposes to extend the Board of Directors’ current authorisations under articles 4.1 A and 4.1 B of the Articles of Association to increase the Company’s share capital. Article 4.1 A of the Articles of Association will subsequently read as follows: The Board of Directors shall be authorised until 25 March 2026 to increase the Company’s share capital one or several times by up to a nominal value of DKK 25,000,000.00. Increases may take place through cash contribution or otherwise. Under such authorisation, increases shall take place without pre-emption rights for the Company’s existing shareholders and shall be effected at market price or as consideration for the Company’s acquisition of an existing business or specified assets at a value corresponding to the value of the shares issued. Article 4.1 B of the Articles of Association will subsequently read as follows: The Board of Directors shall be authorised until 25 March 2026 to increase the Company’s share capital one or several times by up to a nominal value of DKK 25,000,000.00. Increases may take place through cash contribution or otherwise. Under such authorisation, increases shall take place with pre-emption rights for the Company’s existing shareholders. The draft revised Articles of Association, as proposed by the Board of Directors, are available at the Company’s website, www.northmedia.dk. 6.2. The Board of Directors proposes to amend the standard agenda for the Company’s Annual General Meeting. The proposed resolution entails that article 8.2 of the Articles of Association will be amended to read as follows (text deleted is marked in bold): “ Presentation of the management report on the Company’s activities in the past year.Presentation of the audited annual report and resolution to adopt the annual report.Resolution to discharge the members of the Board of Directors and the Executive Board from liability. Resolution as to the appropriation of profit or covering of loss according to the adopted Annual Report.Presentation of remuneration report and resolution to adopt the remuneration report.Resolutions proposed by the Board of Directors or shareholders.Election of members to the Board of Directors.Appointment of auditors.Any other business.” 7. Election of members to the Board of Directors: The Board of Directors proposes re-election of the current members of the Board of Directors: Mads Dahl Møberg Andersen, Richard Bunck, Ulrik Holsted-Sandgreen, Thomas Weikop, Ulrik Falkner Thagesen and Ole Elverdam Borch. Furthermore, the Board of Directors proposes that Ann-Sofie Østberg Bjergby be elected as a new member of the Board of Directors. The documents to be used at the Annual General Meeting and information about the background and qualifications of the board candidates seeking election or re-election are available at www.northmedia.dk/investorer/generalforsamling. 8. Appointment of auditors. The Board of Directors proposes re-appointment of PricewaterhouseCoopers Statsautoriseret Revisionspartnerselskab (PwC) based on a recommendation by the Audit Committee. The recommendation by the Audit Committee has not been influenced by any third party, and the Audit Committee has not been bound by any agreement with any third party restricting the shareholders’ appointment of auditors. 9. Any other business Majority requirementAdoption of the proposals set out in agenda items 2-5 and 7-8 requires that the resolutions are passed by a simple majority of votes, see section 105 of the Danish Companies Act and article 10.2 of the Company’s Articles of Association. Adoption of the proposals set out in agenda items 6.1 and 6.2 requires that the resolutions are passed by a majority of at least two thirds of the votes cast and of the voting share capital represented at the Annual General Meeting, see section 106(1) of the Danish Companies Act and article 10.3 of the Company’s Articles of Association. Registering for and attending the Annual General MeetingShareholders can attend the Annual General Meeting electronically through Lumi AGM on http://web.lumiagm.com via the shareholder’s computer, tablet or smartphone (OIS or Android device). You will need the latest versions of Chrome, Safari, Internet Explorer 11, Edge or Firefox. Please ensure that your browser is compatible by logging in early. Login and help desk open one hour before the meeting begins. Lumi AGM allows attendants to submit questions and vote during the webcast of the meeting. Links to Lumi AGM will be shared with shareholders who have confirmed their attendance and registered their e-mail addresses on the Investor Portal. In order to attend the meeting, all shareholders must ensure that they have an adequate and reliable internet connection at the time of the meeting. We recommend using a computer for best user experience. Shareholders should note that they can only attend the electronic meeting if they have submitted a request to participate as described above. Shareholders can register electronically at www.northmedia.dk/investorer/generalforsamling. Confirmation of registration and relevant links will be sent to the e-mail address provided by the shareholder. A guide on how to use Lumi AGM is available at the website of Computershare, www.computershare.com/dk/guide-til-elektronisk-generalforsamling. Please note that admission cards will be sent by e-mail to the e-mail address registered on the Investor Portal at the time of registration. The admission card will state the meeting number and login details necessary for attending the electronic meeting. From 25 February 2021, the following documents for use at the Annual General Meeting will be available at www.northmedia.dk/investorer/generalforsamling:(1) This notice to convene the Annual General Meeting, including the agenda of the meeting, the complete proposals and information about the total number of shares and voting rights at the date of the notice. (2) The documents to be presented at the Annual General Meeting, including the Annual Report for 2020.(3) Proxy form and postal voting form. All documents can be downloaded at www.northmedia.dk/investorer/generalforsamling. The documents are also available from North Media on request. Please submit a written request by letter to North Media A/S, Gladsaxe Møllevej 28, DK-2860 Søborg, for the attention of Investor Relations, or by e-mail to email@example.com. The documents listed above will be sent by ordinary mail. Shareholders’ right to attend and vote at the Annual General Meeting is determined on the basis of the shares held at the registration date, which is one week prior to the date of the Annual General Meeting. Accordingly, shareholders must be registered as such in the Company’s register of shareholders or have given due notification with a view to entry into the register of shareholders by Friday, 19 March 2021. Shareholders may submit questions to the Board of Directors and the Executive Board during the Annual General Meeting. Questions concerning the agenda should be sent by e-mail to firstname.lastname@example.org with clear identification of the shareholder in question. Questions should to the extent possible reach the Company prior to the date of the Annual General Meeting. You can order a proxy form for the Annual General Meeting electronically via the Investor Portal at www.northmedia.dk/investorer/generalforsamling using your custody account number, password/NemID and your e-mail address. You will receive immediate confirmation of registration by e-mail. You can also download the documents from www.northmedia.dk and complete and return them by ordinary mail to Computershare A/S, Lottenborgvej 26D, 1. sal, DK-2800 Kgs. Lyngby. Regardless of the medium chosen, your registration must be received by Computershare A/S, Lottenborgvej 26 D, 1. sal, DK-2800 Kgs. Lyngby (www.computershare.dk) by Monday, 22 March 2021, at 11:59 p.m. Shareholders are entitled to attend by proxy and may also attend together with an adviser. If you wish to vote by postal vote, you may do so electronically via the Investor Portal or by downloading the postal voting form from www.northmedia.dk/investorer/generalforsamling. The form should be completed, dated and signed. Regardless of the medium chosen, your postal vote must be received by Computershare A/S, Lottenborgvej 26 D, 1. sal, DK-2800 Kgs. Lyngby (www.computershare.dk) by Thursday, 25 March 2021, at 10:00 a.m. Please note that postal votes cannot be withdrawn. The aggregate share capital of North Media A/S amounts to DKK 100,275,000 nominal value, divided into shares with a nominal value of DKK 5.00 each, each share entitling the holder to one vote. North Media A/S Mads Dahl Møberg AndersenChairman of the Board of Directors This document is an unofficial translation of the Danish original. In the event of any inconsistencies, the Danish version shall apply.
Israeli Prime Minister Benjamin Netanyahu and Bahrain's Crown Prince Sheikh Salman bin Hamad Al Khalifa on Thursday discussed Iran and the possible involvement of the Gulf state in establishing a vaccine plant in Israel, the two countries said. Bahrain and the United Arab Emirates formalised ties with Israel on Sept. 15 in part over shared concerns about Iran, in a deal forged by former U.S. President Donald Trump. Trump withdrew from a 2015 nuclear deal between Tehran and world powers, a move praised by Israel which has objected to the accord.
There were 2,688 people estimated to be sleeping rough on any single night in England over the autumn, Government figures show.
Stuttering La Liga leaders Atletico Madrid face a test of their title credentials at sixth-placed Villarreal on Sunday. Atleti, who had a 10-point lead at the top heading into February, have faltered of late. Those slip-ups have allowed neighbours Real Madrid, who have played a game more, to move to within three points of the Rojiblancos.
The "North American Construction Composites Market 2020-2026" report has been added to ResearchAndMarkets.com's offering.
Dublin, Feb. 25, 2021 (GLOBE NEWSWIRE) -- The "Ceiling Tiles Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering. The global ceiling tiles market reached a value of US$ 6.2 Billion in 2020. Ceiling tiles, also known as ceiling panels, refer to lightweight construction materials which are used to enhance the overall aesthetics of a room or space. They can be utilized for numerous ceiling types which include shed, tray, coved, domed, vaulted, decorative, cathedral and suspended. They are manufactured from materials like clay, metal, gypsum, recycled paper and natural starch. Some of the advantages associated with these tiles include durability, low-maintenance, fire-resistance, thermal insulation, absorption of sound and reflection of natural light. As a result, they are widely used in the construction and renovation of offices, schools, cafeterias, hospitals, stores, hotels and airports.Market Drivers:Driven by the revival of the construction industry, both the developed and developing regions are witnessing an increase in the construction of residential, commercial and industrial buildings which, in turn, is strengthening the growth of the ceiling tiles market. Apart from this, due to the growing western influence, consumers are now seeking affordable false ceiling options that offer stylish and luxurious interiors. Further, technological advancements have also enabled manufacturers to simplify the installation process which guarantees perfect alignment as well as optimum finished look to end-consumers. Looking forward, the publisher expects the global ceiling tiles market to exhibit moderate growth during the next five years.Competitive Landscape:The competitive landscape of the market has been analyzed in the report along with detailed profiles of the major players operating in the industry. Some of these include: SAS InternationalROCKFONUSG CorporationKnaufOdenwald Faserplattenwerk GmbH Key Questions Answered in This Report: How has the global ceiling tiles market performed so far and how will it perform in the coming years?What are the key regional markets in the global ceiling tiles industry?What has been the impact of COVID-19 on the global ceiling tiles industry?What are the major applications in the global ceiling tiles industry?What are the popular product types in the global ceiling tiles industry?What are the various stages in the value chain of the global ceiling tiles industry?What are the key driving factors and challenges in the global ceiling tiles industry?What is the structure of the global ceiling tiles industry and who are the key players?What is the degree of competition in the global ceiling tiles industry?What are the profit margins in the global ceiling tiles industry?What are the key requirements for setting up a ceiling tiles manufacturing plant?How are ceiling tiles manufactured?What are the various unit operations involved in a ceiling tiles manufacturing plant?What is the total size of land required for setting up a ceiling tiles manufacturing plant?What are the machinery requirements for setting up a ceiling tiles manufacturing plant?What are the raw material requirements for setting up a ceiling tiles manufacturing plant?What are the packaging requirements for ceiling tiles?What are the transportation requirements for ceiling tiles?What are the utility requirements for setting up a ceiling tiles manufacturing plant?What are the manpower requirements for setting up a ceiling tiles manufacturing plant?What are the infrastructure costs for setting up a ceiling tiles manufacturing plant?What are the capital costs for setting up a ceiling tiles manufacturing plant?What are the operating costs for setting up a ceiling tiles manufacturing plant?What will be the income and expenditures for a ceiling tiles manufacturing plant?What is the time required to break-even? Key Topics Covered: 1 Preface2 Scope and Methodology2.1 Objectives of the Study2.2 Stakeholders2.3 Data Sources2.3.1 Primary Sources2.3.2 Secondary Sources2.4 Market Estimation2.4.1 Bottom-Up Approach2.4.2 Top-Down Approach2.5 Forecasting Methodology3 Executive Summary4 Introduction4.1 Overview4.2 Key Industry Trends5 Global Ceiling Tiles Industry5.1 Overview5.2 Market Performance5.3 Impact of COVID-195.4 Market Breakup by Region5.5 Market Breakup by Type5.6 Market Breakup by Application5.7 Market Forecast5.8 SWOT Analysis5.8.1 Overview5.8.2 Strengths5.8.3 Weaknesses5.8.4 Opportunities5.8.5 Threats5.9 Value Chain Analysis5.9.1 Overview5.9.2 Mining/Quarrying5.9.3 Pre-Processing of Raw Materials5.9.4 Manufacturing5.9.5 Marketing and Distribution5.9.6 Retailers/Exporters5.9.7 End-Users5.10 Porter's Five Forces Analysis5.10.1 Overview5.10.2 Bargaining Power of Buyers5.10.3 Bargaining Power of Suppliers5.10.4 Degree of Rivalry5.10.5 Threat of New Entrants5.10.6 Threat of Substitutes5.11 Price Analysis5.11.1 Key Price Indicators5.11.2 Price Structure5.11.3 Margin Analysis5.12 Key Market Drivers and Success Factors6 Market Performance by Region6.1 North America6.1.1 Market Trends6.1.2 Market Forecast6.2 Europe6.2.1 Market Trends6.2.2 Market Forecast6.3 Asia Pacific6.3.1 Market Trends6.3.2 Market Forecast6.4 Latin America6.4.1 Market Trends6.4.2 Market Forecast6.5 Middle East and Africa6.5.1 Market Trends6.5.2 Market Forecast7 Market Performance by Product Type7.1 Mineral Wool Ceiling Tiles7.1.1 Market Trends7.1.2 Market Forecast7.2 Gypsum Ceiling Tiles7.2.1 Market Trends7.2.2 Market Forecast7.3 Metallic Ceiling Tiles7.3.1 Market Trends7.3.2 Market Forecast7.4 Others7.4.1 Market Trends7.4.2 Market Forecast8 Market Performance by Application8.1 Non-Residential Applications8.1.1 Market Trends8.1.2 Market Forecast8.2 Residential Applications8.2.1 Market Trends8.2.2 Market Forecast9 Competitive Landscape9.1 Market Structure9.2 Key Players10 Ceiling Tile Manufacturing Process10.1 Product Overview10.2 Detailed Process Flow10.3 Various Types of Unit Operations Involved10.4 Mass Balance and Raw Material Requirements10.5 Major Machinery Pictures11 Ceiling Tile Manufacturing Plant: Project Details, Requirements and Costs Involved11.1 Land Requirements and Expenditures11.2 Construction Requirements and Expenditures11.3 Plant Layout11.4 Plant Machinery11.5 Raw Material Requirements and Expenditures11.6 Packaging Requirements and Expenditures11.7 Transportation Requirements and Expenditures11.8 Utilities Requirements and Expenditures11.9 Manpower Requirements and Expenditures11.10 Other Capital Investments12 Loans and Financial Assistance13 Ceiling Tile Manufacturing Plant: Project Economics13.1 Capital Cost of the Project13.2 Techno-Economic Parameters13.3 Product Pricing and Margins Across Various Levels of the Supply Chain13.4 Income Projections13.5 Expenditure Projections13.6 Taxation and Depreciation13.7 Financial Analysis13.8 Profit Analysis14 Key Player Profiles14.1 SAS International14.2 ROCKFON14.3 USG Corporation14.4 Knauf14.5 Odenwald Faserplattenwerk GmbHFor more information about this report visit https://www.researchandmarkets.com/r/rnenks CONTACT: CONTACT: ResearchAndMarkets.com Laura Wood, Senior Press Manager email@example.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900
Could that mean... season 2?
Many of us just assume we can't build real wealth, and many leave our retirements up to chance, contributing some sums to 401(k) accounts and/or IRAs and hoping for the best. Well, for starters, you'll want to be investing effectively.
Cullgen Closes $50 Million Series B Investment to Advance Targeted Protein Degraders and Novel E3 Ligands Platform