Global Language Learning Games Market (2020 to 2024) - Featuring Duolingo, Early Lingo & Hasbro Among Others
Dublin, June 22, 2020 (GLOBE NEWSWIRE) -- The "Global Language Learning Games Market 2020-2024" report has been added to ResearchAndMarkets.com's offering.
The language learning games market is poised to grow by $ 3.32 bn during 2020-2024 progressing at a CAGR of 28% during the forecast period. The report on the language learning games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the outbreak of COVID -19 globally and increased number of language learning game start-ups. In addition, outbreak of COVID -19 globally is anticipated to boost the growth of the market as well.
The language learning games market analysis includes end-user segment and geographic landscapes. This study identifies the growth in adoption of 3D language learning games as one of the prime reasons driving the language learning games market growth during the next few years.
The language learning games market covers the following areas:
Language learning games market sizing
Language learning games market forecast
Language learning games market industry analysis
This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading language learning games market vendors that include Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd.. Also, the language learning games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.
This market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Key Topics Covered:
1. Executive Summary
Market Overview
2. Market Landscape
Market ecosystem
Value chain analysis
3. Market Sizing
Market definition
Market segment analysis
Market size 2019
Market outlook: Forecast for 2019 - 2024
4. Five Forces Analysis
Five forces summary
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
5. Market Segmentation by End-user
Market segments
Comparison by end-user
Kids - Market size and forecast 2019-2024
Adults - Market size and forecast 2019-2024
Market opportunity by end-user
6. Customer landscape
7. Geographic Landscape
Geographic segmentation
Geographic comparison
North America - Market size and forecast 2019-2024
Europe - Market size and forecast 2019-2024
APAC - Market size and forecast 2019-2024
MEA - Market size and forecast 2019-2024
South America - Market size and forecast 2019-2024
Key leading countries
Market opportunity by geography
Market drivers
Market challenges
Market trends
8. Vendor Landscape
Overview
Vendor landscape
Landscape disruption
9. Vendor Analysis
Vendors covered
Market positioning of vendors
Duolingo Inc.
Early Lingo
Hasbro Inc.
KLOO
MindSnacks Inc.
NetDragon Websoft Holdings Ltd.
Overpass Ltd.
Rosetta Stone Ltd.
Three Flip Studios
Top Line Solutions Pte. Ltd.
10. Appendix
Scope of the report
Currency conversion rates for US$
Research methodology
List of abbreviations
For more information about this report visit https://www.researchandmarkets.com/r/1dttb4
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