Global Toys and Games Market Report 2021: Market to Surpass $125 Billion - Educational Toys Market on the Rise
Dublin, Aug. 18, 2021 (GLOBE NEWSWIRE) -- The "Toys and Games - Global Market Trajectory & Analytics" report has been added to ResearchAndMarkets.com's offering.
Global Toys and Games Market to Reach $126.8 Billion by 2027
Amid the COVID-19 crisis, the global market for Toys and Games estimated at US$102.2 Billion in the year 2020, is projected to reach a revised size of US$126.8 Billion by 2027, growing at a CAGR of 3.1% over the analysis period 2020-2027.
Dolls/Action Figures, one of the segments analyzed in the report, is projected to record a 3.7% CAGR and reach US$27.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Infant/Preschool segment is readjusted to a revised 3.5% CAGR for the next 7-year period.
The U.S. Market is Estimated at $27.6 Billion, While China is Forecast to Grow at 5.8% CAGR
The Toys and Games market in the U.S. is estimated at US$27.6 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$26.1 Billion by the year 2027 trailing a CAGR of 5.8% over the analysis period 2020 to 2027.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 0.8% and 2.3% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 1.5% CAGR.
Activity/Construction Toys Segment to Record 4% CAGR
In the global Activity/Construction Toys segment, USA, Canada, Japan, China and Europe will drive the 3.4% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$13.9 Billion in the year 2020 will reach a projected size of US$17.6 Billion by the close of the analysis period.
China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$17.6 Billion by the year 2027, while Latin America will expand at a 4.9% CAGR through the analysis period.
Key Topics Covered:
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
Toys and Games - Not Just "Playthings"
Recent Market Activity
Down the Time Lane
Global Toys and Games Market Scenario
Current and Future Analysis
Inherent Swings Typify Toys and Games Market
Interactive Toys Seizing Market Share at the Cost of Traditional Toys and Games
Demographics Determine Market Growth
Seasonality in Toy Sales - The 'Christmas Factor'
Dynamic Fashion Trends Make Demand Unpredictable
Competitive Scenario
LEGO Endures US Slowdown, Focuses on Expansion
Increasing Number of Cross Industry Partnerships
Problems Associated with Outsourcing of Production to Low Cost Countries
New Toy Design Ideas Come Mostly from Freelance Inventors
Distribution Channel Analysis
Regulatory Scenario in Key Markets
Trade
2. FOCUS ON SELECT PLAYERS (Total 192 Featured)
Dream International Limited (Hong Kong)
Hasbro, Inc. (USA)
Integrity Toys, Inc. (USA)
JAKKS Pacific Inc. (USA)
Kids II, Inc. (USA)
K'NEX Limited Partnership Group (USA)
LEGO Group (Denmark)
Mattel, Inc. (USA)
Fisher-Price, Inc. (USA)
MEGA Brands, Inc. (Canada)
MGA Entertainment, Inc. (USA)
NAMCO BANDAI Holdings Inc. (Japan)
Playmates Toys, Inc. (USA)
Ravensburger AG (Germany)
Sanrio Company Ltd. (Japan)
Tarata Toys Ltd. (New Zealand)
TOMY Company, Ltd. (Japan)
VTech Holdings Limited (Hong Kong)
LeapFrog Enterprises, Inc. (USA)
3. MARKET TRENDS & DRIVERS
Key Global Trends
Innovation Propelling Growth
Movies, Cartoons and Toys - A Profitable Equation
Growth Trends in Emerging Markets
Expanding Population Spells Opportunities for the Market
Growing Middle Class Population & Rising Disposable Incomes Promise Growth
Urbanization: A Mega Trend
Active and Classic Toys Move at a Steady Pace
Toy Licensing Gains Prominence
Impact of 3D Printing on Toy Companies
DIY 3D Printing Poses Significant Threat to Toys and Games Market
Changing Concepts for Girls' Toys
Outdoor and Sports Toys Attract Parents
Toys as Collectibles - A Growing Trend
Run Away Success of New Characters and Reality Television Shows
Educational Toys Market on the Rise
STEM-Themed Toys Spurs Growth in Educational Toys Market
STEAM Extends to STREAM
Innovation: The Key to Success in Educational Toys Market
Construction Craze
Electronic and Intelligent Toys-Transforming Education
Virtualization of Toys - A New Tech Driven Strategy
Growing Preference for Advanced Toys Adversely Impacts Growth Prospects
Fidget Spinners - The New Hand Toy Top Hogging Limelight
Craze Turns into Menace and Panic
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
United States
Canada
Japan
China
Europe
France
Germany
Italy
United Kingdom
Spain
Russia
Rest Of Europe
Asia-Pacific
Australia
India
South Korea
Rest Of Asia-Pacific
Latin America
Argentina
Brazil
Mexico
Rest Of Latin America
Middle East
Iran
Israel
Saudi Arabia
United Arab Emirates
Rest Of Middle East
Africa
IV. COMPETITION
Total Companies Profiled: 192
For more information about this report visit https://www.researchandmarkets.com/r/3jqt11
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