Global Training and Simulation Growth Opportunities 2021: Early Involvement in Global LVC Strategies
Dublin, Oct. 29, 2021 (GLOBE NEWSWIRE) -- The "Global Training and Simulation Competitive Landscape, 2021-2029" report has been added to ResearchAndMarkets.com's offering.
The training and simulation market will continue to grow and evolve as countries continue to move away from live training to virtual and constructive systems. The market has shown strong resilience to the effects of the COVID-19 pandemic, and a decline in live training capabilities has led to greater adoption of virtual solutions to offset a loss in capabilities.
The training and simulation market continues to be an important adopter of commercial off-the-shelf technologies as the commercial industry has demonstrated faster development of technologies at more affordable costs than the defense industry. As a result, non-traditional companies such as Microsoft have entered the market (it provides the Hololens virtual reality headset system for US Army training purposes). Commercial gaming technologies are also seeing increased uptake to enhance planning and training capabilities; for instance, the UK Defense Science and Technology Laboratory (DSTL)'s use of Slitherine Software's commercial video games.
This study briefly explores changing trends in the training and simulation market; it analyzes the impact of the changing geopolitical landscape, the economic turbulence, and the evolving military doctrine on the market. The study focuses on the global market and its growth over the next 10 years. It is broken down into regions and segments of training system and training service. The study covers these changes at a macro global level. The market is further investigated in terms of key competitors and their shares.
Future expectations covered in the study include the prioritization of rapid prototyping and development cycles with upgrades through software packages to reduce the overhead costs of upgrading physical training systems. The gradual adoption of live, virtual, and constructive (LVC) architectures and strategies, with an emphasis on the upgrade and the integration of legacy training systems, is also examined.
The United States will continue to be the main innovator in terms of adoption and direction of new training doctrine, with NATO countries and other allies following suit. With escalating global tensions and the nature of warfare shifting toward a more grey and hybrid model, training and simulation requirements are also changing and capability development is being reprioritized. This is evident from the focus on cyber and electromagnetic activities (CEMA) as Western countries are falling behind the capabilities of both Russia and China, which are highly active in the CEMA domain. As a result, training and simulation systems must include these capabilities and keep pace with developments within military organizations.
Key Topics Covered:
1. Strategic Imperatives
2. Growth Environment
Analysis Factsheet
Market Overview
Market Evolution
Demand Overview: 2020-2029
Key Programs: 2020-2021
3. Research Scope
4. Growth Opportunity Analysis
Market Dashboard
Key Growth Metrics
Growth Drivers
Growth Driver Analysis
Growth Restraints
Growth Restraint Analysis
Total Market Analysis
Revenue Forecast by Region
Revenue Forecast by Domain
Global Driving Contracts and Programs
Revenue Forecast Analysis by Region
Competitive Environment
Revenue Share
Market Share Analysis
5. Competitive Analysis
Key Competitors
Supplier Landscape
Global Supply Chain - Market Penetration
Global Market Share
6. Growth Opportunity Analysis, Africa
7. Growth Opportunity Analysis, Asia-Pacific
8. Growth Opportunity Analysis, Central and South Asia
9. Growth Opportunity Analysis, Europe
10. Growth Opportunity Analysis, The Middle East
11. Growth Opportunity Analysis, North America
12. Growth Opportunity Analysis, South America
13. Growth Opportunities
Growth Opportunity 1 - Early Involvement in Global LVC Strategies
Growth Opportunity 2 - Entry of Non-traditional COTS Companies
Growth Opportunity 3 - Adoption of Commercial Game Engines
Growth Opportunity 4 - AR and VR Applications
Strategic Imperatives for Success and Growth
14. The Last Word
3 Big Predictions
For more information about this report visit https://www.researchandmarkets.com/r/2sbnji
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