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Global Video Games Market to Reach $293.2 Billion by 2027

·28-min read
ReportLinker
ReportLinker

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares. -Market presence across multiple geographies - Strong/Active/Niche/Trivial.

New York, May 23, 2022 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Video Games Industry" - https://www.reportlinker.com/p0131217/?utm_source=GNW
-Online interactive peer-to-peer collaborative bespoke updates
-Access to our digital archives and MarketGlass Research Platform
-Complimentary updates for one year

Global Video Games Market to Reach $293.2 Billion by 2027

Amid the COVID-19 crisis, the global market for Video Games estimated at US$156.8 Billion in the year 2020, is projected to reach a revised size of US$293.2 Billion by 2027, growing at a CAGR of 9.3% over the analysis period 2020-2027. Mobile Games, one of the segments analyzed in the report, is projected to record a 11.5% CAGR and reach US$153.5 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Console Games segment is readjusted to a revised 9.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $36.4 Billion, While China is Forecast to Grow at 10.3% CAGR

The Video Games market in the U.S. is estimated at US$36.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$82.4 Billion by the year 2027 trailing a CAGR of 10.3% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8.8% and 8.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 7.6% CAGR.

PC Games Segment to Record 5.1% CAGR

In the global PC Games segment, USA, Canada, Japan, China and Europe will drive the 5.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$26 Billion in the year 2020 will reach a projected size of US$37 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$34.6 Billion by the year 2027, while Latin America will expand at a 4.9% CAGR through the analysis period.
Select Competitors (Total 145 Featured) -

  • Activision Blizzard, Inc.

  • Blizzard Entertainment, Inc.

  • King Digital Entertainment plc

  • Apple, Inc.

  • Atari SA

  • BANDAI NAMCO Holdings Inc.

  • Bluestack Systems, Inc

  • Capcom Co., Ltd.

  • Disney Entertainment

  • Electronic Arts, Inc.

  • EA Sports

  • PopCap Games, Inc.

  • Facebook, Inc.

  • Google LLC

  • iWin, Inc.

  • Konami Holdings Corporation

  • Konami Digital Entertainment Co. Ltd.

  • Konami Gaming, Inc.

  • Nintendo Co. Ltd.

  • Riot Games, Inc

  • Roblox Corporation

  • Rovio Entertainment Corporation

  • Sega Holdings Co., Ltd.

  • Sony Interactive Entertainment

  • Supercell

  • Square Enix Holdings Co. Ltd.

  • Square Enix Ltd

  • Take 2 Interactive Software, Inc.

  • Tencent Holdings Ltd.

  • Tetris Holding, LLC

  • Twitch

  • Ubisoft Entertainment SA

  • Unity Technologies

  • Valve Corporation

  • Xbox Game Studios

  • Zynga, Inc.




Read the full report: https://www.reportlinker.com/p0131217/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
COVID-19 Impact on Video Games Industry
To Cope With the Pandemic, Sequestered People Around the Globe
Escape to Gaming: Average Increase in Time Spent on Video
Games (In %) Feb-to-Apr-2020
Surge in User Engagement with Games
Potential Delays in Launch of New Games
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote
Working Approach
Long-Term Implications for Gaming Industry
Video Games: An Introductory Prelude
Global Market Prospects & Outlook
Developing Markets Spearhead Growth in Video Games Market
Changing Demographics of Modern Players Sets Stage for
Increased Consumption of Video Games
Global Gaming Market: Percentage Breakdown of Number of Gamers
by Age Group for 2015 and 2019
Below 18 Years Gamers
Women Succumb to the Charms of Video Games
Global Gaming Market: Percentage Breakdown of Gamers by Gender
for Years 2014 & 2019
Older Gamers Remain a Lucrative Demographic Segment
Rise in Perceived Educative Value of Video Games Fosters Growth
in the Market
Video Games Software Market: A Review
US Video Games Market Breakdown (in %) of Revenue by Hardware
and Software Segments for 2019
Digital Delivery Format Overshadows Physical Retail Games Market
US Market for Video Games Breakdown of Sales by Delivery Format
for 2010 and 2019
Competitive Landscape
Leading Gaming Companies Worldwide
Global Video Games Market: Revenues (in US$ Billion) of Select
Companies for 2019
Top Video Games of 2019
Game Developers Focus on Diversity
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation of Mobile Game Publishers
Leading Companies in the Global Mobile Games Market
Top Mobile Games Ranked by Revenues for January 2020
Outsourcing: An Antidote to the Predicament
Recent Market Activity
Video Games - Global Key Competitors Percentage Market Share in
2022 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
A Review of Notable Trends in the Gaming Industry
Gaming Industry Continues to Evolve Technologically
Innovations Fuel Growth for Video Games Market
A Glance at Select Innovations in Video Games Market
AI Innovations Transform Video Games
Blockchain Presents Benefits in the Video Games Sector
Innovations in Hardware
Serious Gamers Support Growth in Boxed & Digital Download
Console Gaming Market
Digital Downloads Grow in Number
New Generation of Home Console Games with Unique Attributes
Sustains Audience Interest
Cross-Platform Gaming
Launch of VR Variants to Help Consoles Market Stay Afloat
Action Games Genre Top Video Console Software Sales
Review of Major Video Gaming Consoles
Key Statistical Findings
Global Number of Gamers (in Billion) for the Years 2015, 2017,
2019 and 2021
Global Console Operating System Market (in %) for 2020
Top Selling Consoles Worldwide Until 2019
Boxed & Digital Download PC Games Software Battle Against
Browser and Mobile Games
Digital Download Game Versions Grow at the Cost of Boxed PC Games
Gaming Platforms Attracting Developer Interest: % of Game
Developers Working on a Game by Gaming Platform
All-time Best Selling PC Games Worldwide by Unit Sales as of 2019
Online Games Experience Sudden Surge in Traffic Amid Covid-19
Lockdowns
Mobile Gaming: A High Growth Market
Key Trends in Mobile Gaming Market
?Hyper-Casual?: A Key Mobile Gaming Trend
Augmented Reality Enters the Mobile Gaming Space
Leading AR Categories on iOS: 2019
Monetization of Mobile Games
Mobile/Wireless Gaming Software Downloads: A High Growth Market
Segment
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
Global Market for Smartphones in Billions : 2016-2021
Smartphone Penetration Rate as a Share of Total Population
Share of Mobile Phones of the Total Internet Time: 2014-2020E
Percentage of Internet Users Using Mobile Phone Apps by Type
Percentage of Time Spent on Mobile Apps by Category for 2019
Percentage of Internet Users Playing Video Games by Device
Type: 2019
Global Mobile Internet Market (2020E): Percentage Share
Breakdown of Revenues for by Data Service Category
5G: Game-Changer for Mobile Gaming Industry
5G Smartphone Sales in Million Units: 2019-2021
Global Smartphone Subscription Breakdown by Technology: 2019
and 2025
Cloud Gaming: An Emerging Platform for Games Distribution
Key Benefits of Cloud Technology that are Expected to Boost
Internet Gaming Platforms
Economic Benefits
Scalability
Ubiquity
Data Management Concerns Outsourced
Cloud Insurance Shields from Losses
Remote Access: The Real Flavor of Cloud Gaming
Mobile Cloud Gaming: The New Paradigm
Softening Prices Increases Number of Gamers, Supporting Market
Prospects
Convergence of Video & Games to be a Key Growth Factor in
Coming Years
Global eSports Market Breakdown by Revenue Stream (in %) for 2020
Global eSports Audience Breakdown (in %) by Occasional Viewers
and Esports Enthusiasts for 2019 and 2024
World eSports Market Revenue Breakdown by Region/Country for 2019
AR/VR Experience in Video Games Boost Industry Revenues
VR Gaming Market: % of Consumers Wanting Application of VR to
Games by Generation for 2019
VR Solutions Market in Gaming Sector: Percentage Share
Breakdown of Revenue by Device Platform for 2015 and 2019
Developments at Hardware & Content Level Boosts Opportunities
for Video Games Software
Physical and Digital Crossover Adds New Dimension to Video Gaming
Video Games with Motion Control Keeps Players Glued
3D Gaming Titles Grow in Prominence
Advancements in HTML5 Boosts Mobile Games
NFC Technology Increases Adoption of Wireless Multi-Player Games
Convergence & Improved Network Capability: Crucibles for Success
Micro Gaming Studios & Independent Developers Finally See Their
Efforts Get Rewarded
COVID-19 Leaves Advertising Spend Soaring in Video Games Industry
A Peek into Challenges in Store
High Game Development Costs Jeopardizes Developers? Profitability
Aggressive Marketing Strategies Make Gamers Uncomfortable
Reselling Hurts New Title Purchases
Software Piracy Takes the Wind Out of the Market?s Sails
Negative Publicity Over Violent Video Games Blemishes Business
Opportunities
Lack of Skilled Workforce Hurting New Product Development
Initiatives
Challenges to Reckon With for Online Games
Free-to-Play Games: A Major Threat for Paid Online & Wireless
Gaming Titles
Product Overview
Video Games: A Primer
Video Games Software: A Definition
Classification of Video Games Software by Gaming Platform
Console Games Software
PC Games Software (excluding Online Games)
Casual Web Games
Mobile Games Software
Video Games Software Distribution Platforms
Physical Boxed Video Games
Online Downloads
Online Casual Web Browser Games

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Recent Past, Current & Future Analysis for
Mobile Games by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2020 through 2027 and % CAGR

Table 2: World Historic Review for Mobile Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2012 through 2019
and % CAGR

Table 3: World 15-Year Perspective for Mobile Games by
Geographic Region - Percentage Breakdown of Value Revenues for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 4: World Recent Past, Current & Future Analysis for
Console Games by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2020 through 2027 and % CAGR

Table 5: World Historic Review for Console Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2012 through 2019
and % CAGR

Table 6: World 15-Year Perspective for Console Games by
Geographic Region - Percentage Breakdown of Value Revenues for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 7: World Recent Past, Current & Future Analysis for PC
Games by Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Revenues in US$ Million for
Years 2020 through 2027 and % CAGR

Table 8: World Historic Review for PC Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2012 through 2019
and % CAGR

Table 9: World 15-Year Perspective for PC Games by Geographic
Region - Percentage Breakdown of Value Revenues for USA,
Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 10: World Recent Past, Current & Future Analysis for
Other Platforms by Geographic Region - USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2020 through 2027 and % CAGR

Table 11: World Historic Review for Other Platforms by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Revenues in US$ Million for
Years 2012 through 2019 and % CAGR

Table 12: World 15-Year Perspective for Other Platforms by
Geographic Region - Percentage Breakdown of Value Revenues for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 13: World Recent Past, Current & Future Analysis for
Offline by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2020 through 2027 and % CAGR

Table 14: World Historic Review for Offline by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2012 through 2019
and % CAGR

Table 15: World 15-Year Perspective for Offline by Geographic
Region - Percentage Breakdown of Value Revenues for USA,
Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 16: World Recent Past, Current & Future Analysis for
Online by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2020 through 2027 and % CAGR

Table 17: World Historic Review for Online by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2012 through 2019
and % CAGR

Table 18: World 15-Year Perspective for Online by Geographic
Region - Percentage Breakdown of Value Revenues for USA,
Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 19: World Recent Past, Current & Future Analysis for
Video Games by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2020 through 2027 and % CAGR

Table 20: World Historic Review for Video Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2012 through 2019
and % CAGR

Table 21: World 15-Year Perspective for Video Games by
Geographic Region - Percentage Breakdown of Value Revenues for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2021 & 2027

III. MARKET ANALYSIS

UNITED STATES
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in the United States for 2022 (E)
Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic
Key Market Trends in Nutshell
Video Games Software: Market Basics
Changing Demographics: A Prime Driver
Key Statistical Data
US Video Games Market: Percentage Share of Gamers by Age Group
for 2019
US Video Games Market: Percentage Share of Gamers by Gender for
2019
US Video Games Market: Top Selling Video Games during 2010-2019
US Video Games Market Breakdown of Unit Sales by Genre for 2019
US Video Games Market (2019): Percentage of Video Gamers
Playing Games with Others by Gamer Group
US Video Games Market Breakdown of Dollar Sales (in %) by
Category for 2019
Console Game Software Contributes to Video Games Market
Wireless Gaming Makes Massive Strides
Hollywood-Inspired Games
Violent & Adult Theme Video Games: Cause for Concern
Distribution Dynamics
Table 22: USA Recent Past, Current & Future Analysis for Video
Games by Platform - Mobile Games, Console Games, PC Games and
Other Platforms - Independent Analysis of Annual Revenues in
US$ Million for the Years 2020 through 2027 and % CAGR

Table 23: USA Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 24: USA 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Revenues for Mobile Games,
Console Games, PC Games and Other Platforms for the Years 2012,
2021 & 2027

Table 25: USA Recent Past, Current & Future Analysis for Video
Games by Type - Offline and Online - Independent Analysis of
Annual Revenues in US$ Million for the Years 2020 through 2027
and % CAGR

Table 26: USA Historic Review for Video Games by Type - Offline
and Online Markets - Independent Analysis of Annual Revenues in
US$ Million for Years 2012 through 2019 and % CAGR

Table 27: USA 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

CANADA
Market Overview
Table 28: Canada Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 29: Canada Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 30: Canada 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 31: Canada Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 32: Canada Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 33: Canada 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

JAPAN
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Japan for 2022 (E)
Market Overview
Unique Features of Japanese Gaming Industry
Mobile Gaming Leads Video Games Market in Japan
Table 34: Japan Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 35: Japan Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 36: Japan 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Revenues for Mobile Games,
Console Games, PC Games and Other Platforms for the Years 2012,
2021 & 2027

Table 37: Japan Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 38: Japan Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 39: Japan 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

CHINA
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in China for 2022 (E)
Market Overview
Licensing Strategy Drives Market Growth
Mobile Games Rise in Popularity
Transition from Casual Gamers to Hardcore Gamers: The New
Market Trait
Chinese Mobile Games Market (2019): Percentage Breakdown of
Average Time Spending Per Day on Mobile Games
Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by
Gender for 2019
Opportunities for Domestic Companies
Table 40: China Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 41: China Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 42: China 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Revenues for Mobile Games,
Console Games, PC Games and Other Platforms for the Years 2012,
2021 & 2027

Table 43: China Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 44: China Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 45: China 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

EUROPE
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Europe for 2022 (E)
Market Overview
Gaming Population in Europe: Gamers as % of Total Population by
Age Group for 2019
European Video Games Software Market by Distribution Channel:
(in %) for 2019
Mobile Gaming Market On Growth Path
Table 46: Europe Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 47: Europe Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 48: Europe 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 49: Europe Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 50: Europe Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 51: Europe 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

Table 52: Europe Recent Past, Current & Future Analysis for
Video Games by Geographic Region - France, Germany, Italy, UK,
Spain, Russia and Rest of Europe Markets - Independent Analysis
of Annual Revenues in US$ Million for Years 2020 through 2027
and % CAGR

Table 53: Europe Historic Review for Video Games by Geographic
Region - France, Germany, Italy, UK, Spain, Russia and Rest of
Europe Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 54: Europe 15-Year Perspective for Video Games by
Geographic Region - Percentage Breakdown of Value Revenues for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2021 & 2027

FRANCE
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in France for 2022 (E)
Table 55: France Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 56: France Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 57: France 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 58: France Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 59: France Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 60: France 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

GERMANY
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Germany for 2022 (E)
Table 61: Germany Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 62: Germany Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 63: Germany 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 64: Germany Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 65: Germany Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 66: Germany 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

ITALY
Table 67: Italy Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 68: Italy Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 69: Italy 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Revenues for Mobile Games,
Console Games, PC Games and Other Platforms for the Years 2012,
2021 & 2027

Table 70: Italy Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 71: Italy Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 72: Italy 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

UNITED KINGDOM
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in the United Kingdom for 2022 (E)
Market Overview
Mobile Games Propel Market Growth
Mobile Gaming Market in the UK: Percentage Breakdown by Gender
for 2019
Mobile Gaming Market in the UK: Penetration Rate (in %) by Age
Group for 2019
Advergaming to Target Right Customers
Table 73: UK Recent Past, Current & Future Analysis for Video
Games by Platform - Mobile Games, Console Games, PC Games and
Other Platforms - Independent Analysis of Annual Revenues in
US$ Million for the Years 2020 through 2027 and % CAGR

Table 74: UK Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 75: UK 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Revenues for Mobile Games,
Console Games, PC Games and Other Platforms for the Years 2012,
2021 & 2027

Table 76: UK Recent Past, Current & Future Analysis for Video
Games by Type - Offline and Online - Independent Analysis of
Annual Revenues in US$ Million for the Years 2020 through 2027
and % CAGR

Table 77: UK Historic Review for Video Games by Type - Offline
and Online Markets - Independent Analysis of Annual Revenues in
US$ Million for Years 2012 through 2019 and % CAGR

Table 78: UK 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

SPAIN
Table 79: Spain Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 80: Spain Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 81: Spain 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Revenues for Mobile Games,
Console Games, PC Games and Other Platforms for the Years 2012,
2021 & 2027

Table 82: Spain Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 83: Spain Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 84: Spain 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

RUSSIA
Table 85: Russia Recent Past, Current & Future Analysis for
Video Games by Platform - Mobile Games, Console Games, PC Games
and Other Platforms - Independent Analysis of Annual Revenues
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 86: Russia Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Revenues in US$
Million for Years 2012 through 2019 and % CAGR

Table 87: Russia 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 88: Russia Recent Past, Current & Future Analysis for
Video Games by Type - Offline and Online - Independent Analysis
of Annual Revenues in US$ Million for the Years 2020 through
2027 and % CAGR

Table 89: Russia Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 90: Russia 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Revenues for Offline and Online
for the Years 2012, 2021 & 2027

REST OF EUROPE
Table 91: Rest of Europe Recent Past, Current & Future Analysis
for Video Games by Platform - Mobile Games, Console Games, PC
Games and Other Platforms - Independent Analysis of Annual
Revenues in US$ Million for the Years 2020 through 2027 and %
CAGR

Table 92: Rest of Europe Historic Review for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms Markets - Independent Analysis of Annual Revenues in
US$ Million for Years 2012 through 2019 and % CAGR

Table 93: Rest of Europe 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 94: Rest of Europe Recent Past, Current & Future Analysis
for Video Games by Type - Offline and Online - Independent
Analysis of Annual Revenues in US$ Million for the Years 2020
through 2027 and % CAGR

Table 95: Rest of Europe Historic Review for Video Games by
Type - Offline and Online Markets - Independent Analysis of
Annual Revenues in US$ Million for Years 2012 through 2019 and
% CAGR

Table 96: Rest of Europe 15-Year Perspective for Video Games by
Type - Percentage Breakdown of Value Revenues for Offline and
Online for the Years 2012, 2021 & 2027

ASIA-PACIFIC
Video Games Market Presence - Strong/Active/Niche/Trivial - Key
Competitors in Asia-Pacific for 2022 (E)
Market Overview
Rising Significance of South-East Asia in Video Games Market
Table 97: Asia-Pacific Recent Past, Current & Future Analysis
for Video Games by Platform - Mobile Games, Console Games, PC
Games and Other Platforms - Independent Analysis of Annual
Revenues in US$ Million for the Years 2020 through 2027 and %
CAGR

Table 98: Asia-Pacific Historic Review for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms Markets - Independent Analysis of Annual Revenues in
US$ Million for Years 2012 through 2019 and % CAGR

Table 99: Asia-Pacific 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Revenues for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2021 & 2027

Table 100: Asia-Pacific Recent Past, Current & Future Analysis
for Video Games by Type - Offline and Online - Independent
Analysis of Annual Revenues in US$ Million for the Years 2020
through 2027 and % CAGR

Table 101: Asia-Pacific Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Revenues in US$ Million for Years 2012 through 2019 and % CAGR

Table 102: Asia-Pacific 15-Year Perspective for Video Games by

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