Global Virtual Production Market to 2026 - Featuring 360Rize, Adobe and Epic Games Among Others
Dublin, Dec. 08, 2021 (GLOBE NEWSWIRE) -- The "Global Virtual Production Market 2022-2026" report has been added to ResearchAndMarkets.com's offering.
The publisher has been monitoring the virtual production market and it is poised to grow by $1.85 billion during 2022-2026, progressing at a CAGR of 16.85% during the forecast period. The report on the virtual production market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by product launches and product expansions and the growing implementation of virtual production in the gaming industry.
The virtual production market analysis includes the component segment and geographic landscape.
The virtual production market is segmented as below:
By Component
Software
Services
Hardware
By Geographical Landscape
North America
APAC
Europe
MEA
South America
This study identifies the rising adoption of LED video wall technology as one of the prime reasons driving the virtual production market growth during the next few years.
The report on virtual production market covers the following areas:
Virtual production market sizing
Virtual production market forecast
Virtual production market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading virtual production market vendors that include 360Rize, Adobe Inc., Arashi Vision Co. Ltd., Autodesk Inc., BORIS FX Inc., Epic Games Inc., HTC Corp., Humaneyes Technologies Ltd., Mo Sys Engineering Ltd., and NVIDIA Corp. Also, the virtual production market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Key Topics Covered:
1. Executive Summary
Market overview
2. Market Landscape
Market ecosystem
Value chain analysis
3. Market Sizing
Market definition
Market segment analysis
Market size 2021
Market outlook: Forecast for 2021 - 2026
4. Five Forces Analysis
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
5. Market Segmentation by Component
Market segments
Comparison by Component
Software - Market size and forecast 2021-2026
Services - Market size and forecast 2021-2026
Hardware - Market size and forecast 2021-2026
Market opportunity by Component
6. Customer landscape
7. Geographic Landscape
Geographic segmentation
Geographic comparison
North America - Market size and forecast 2021-2026
APAC - Market size and forecast 2021-2026
Europe - Market size and forecast 2021-2026
MEA - Market size and forecast 2021-2026
South America - Market size and forecast 2021-2026
Key leading countries
Market opportunity By Geographical Landscape
Market drivers
Market challenges
Market trends
8. Vendor Landscape
Overview
Landscape disruption
9. Vendor Analysis
Vendors covered
Market positioning of vendors
360Rize
Adobe Inc.
Arashi Vision Co. Ltd.
Autodesk Inc.
BORIS FX Inc.
Epic Games Inc.
HTC Corp.
Humaneyes Technologies Ltd.
Mo Sys Engineering Ltd.
NVIDIA Corp.
10. Appendix
For more information about this report visit https://www.researchandmarkets.com/r/r8flk7
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