Dublin, Dec. 30, 2022 (GLOBE NEWSWIRE) -- The "Global Visual Effects (VFX) Market 2023-2027" report has been added to ResearchAndMarkets.com's offering.
The visual effects (VFX) market is poised to grow by $8898.82 mn during 2023-2027, accelerating at a CAGR of 13.71%
The market is driven by the increasing demand for high-quality content, real-time rendering in VFX production, and the increasing number of acquisitions and partnerships. This study identifies AI in VFX rendering as one of the prime reasons driving the visual effects (VFX) market growth during the next few years.
Also, AR in VFX services and cloud-based storage for the post-production process with VFX rendering will lead to sizable demand in the market.
The report on the visual effects (VFX) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment.
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading visual effects (VFX) market vendors.
Also, the visual effects (VFX) market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
Market Positioning of Vendors
Animal Logic Pty Ltd.
Deluxe Media Inc.
Digital Domain Holdings Ltd.
Digital Idea Corp.
Double Negative Ltd.
Flatworld Solutions Pvt. Ltd.
Hydraulx VFX Ltd
Ingenuity Studios Inc.
Makuta Effects Pvt. Ltd.
Rodeo FX Inc.
Sony Group Corp.
The Walt Disney Co.
Tippett Studio Inc.
Weta Digital Ltd.
Key Topics Covered:
1 Executive Summary
2 Market Landscape
3 Market Sizing
3.1 Market definition
3.2 Market segment analysis
3.3 Market size 2022
3.4 Market outlook: Forecast for 2022-2027
4 Historic Market Size
4.1 Global visual effects (VFX) market 2017 - 2021
4.2 Application Segment Analysis 2017 - 2021
4.3 Component Segment Analysis 2017 - 2021
4.4 Geography Segment Analysis 2017 - 2021
4.5 Country Segment Analysis 2017 - 2021
5 Five Forces Analysis
5.1 Five forces summary
5.2 Bargaining power of buyers
5.3 Bargaining power of suppliers
5.4 Threat of new entrants
5.5 Threat of substitutes
5.6 Threat of rivalry
5.7 Market condition
6 Market Segmentation by Application
6.1 Market segments
6.2 Comparison by Application
6.3 Movies - Market size and forecast 2022-2027
6.4 Television - Market size and forecast 2022-2027
6.5 Gaming - Market size and forecast 2022-2027
6.6 Advertisements - Market size and forecast 2022-2027
6.7 Market opportunity by Application
7 Market Segmentation by Component
7.1 Market segments
7.2 Comparison by Component
7.3 Software - Market size and forecast 2022-2027
7.4 Services - Market size and forecast 2022-2027
7.5 Hardware - Market size and forecast 2022-2027
7.6 Market opportunity by Component
8 Customer Landscape
8.1 Customer landscape overview
9 Geographic Landscape
9.1 Geographic segmentation
9.2 Geographic comparison
9.3 North America - Market size and forecast 2022-2027
9.4 APAC - Market size and forecast 2022-2027
9.5 Europe - Market size and forecast 2022-2027
9.6 Middle East and Africa - Market size and forecast 2022-2027
9.7 South America - Market size and forecast 2022-2027
9.8 US - Market size and forecast 2022-2027
9.9 India - Market size and forecast 2022-2027
9.10 Canada - Market size and forecast 2022-2027
9.11 China - Market size and forecast 2022-2027
9.12 UK - Market size and forecast 2022-2027
9.13 Market opportunity By Geographical Landscape
10 Drivers, Challenges, and Trends
10.1 Market drivers
10.2 Market challenges
10.3 Impact of drivers and challenges
10.4 Market trends
11 Vendor Landscape
11.2 Vendor landscape
11.3 Landscape disruption
11.4 Industry risks
12 Vendor Analysis
For more information about this report visit https://www.researchandmarkets.com/r/f2yc90
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