Indonesia Games Market Report Report 2023: A 45.8% Market-Share in the Region May Seem Attractive, Entrants to the Market Should Consider Regulatory and Cultural Factors
SEA-6 Games Market
Dublin, Nov. 09, 2023 (GLOBE NEWSWIRE) -- The "Indonesia Games Market Report" report from Niko Partners, Inc. has been added to ResearchAndMarkets.com's offering.
Indonesia, as the world's fourth most populous nation and the most populous in Southeast Asia, holds a significant share of the Southeast Asian gaming market, accounting for 45.8% of all gamers in the region.
The country is also among the top three largest gaming markets in terms of revenue and is experiencing rapid growth, making it an attractive market for game companies. However, entering the Indonesian market requires careful consideration of regulatory and cultural factors.
With insights from a comprehensive market model and a survey of over 2,400 gamers in the region, you can uncover valuable data and trends related to game publishers, top genres, growth drivers, esports, payment methods, financial transactions, regulations, gamer preferences and behavior, and more. This information is essential for companies looking to navigate the Indonesian gaming market successfully.
Key Topics Covered:
Introduction
Executive Summary
Macroeconomic data
PC Games Market
PC Games Market Snapshot
PC Games Revenue
Major PC Games Publishers
PC Gaming Overview
Popular PC Games by Survey
PC Gaming Time and Spending by Survey
Popular PC Game Distribution Platforms
Internet Cafe Insights by Survey
Mobile Games Market
Mobile Games Market Snapshot
Mobile Games Market Revenue
Top Mobile Games by Downloads
Top Mobile Games by Revenue
Top Publishers by Downloads
Top Publishers by Revenue
Top Mobile Game Genres
PC Games Revenue
Mobile Gaming Overview
Popular Mobile Games by Survey
Mobile Gaming Time and Spending by Survey
Preferred Mobile Game Store by Survey
Console Games Market
Top Console Platforms
Popular Console Games by Survey
Console Gaming Time and Spending/Subscription by Survey
Payments and Monetization
Payment Option
Payment Insights by Survey
In-Game Spending Drivers by Survey
Preferred In-Game Spending by Survey
In-Game Ads by Survey
Cloud Gaming Insights by Survey
Reasons for Not Spending Money for Games
What Non-Spenders Would Buy
Gamer Survey Insights
Survey Respondents' Demographics
Device Ownership by Survey
Popular PC and Smartphone Brands by Survey
Localization Insights by Survey
Source of Information for Games by Survey
Factors Driving Gamers to Try New Games
Most Disliked Aspects in Games by Survey
Streaming and Video content by Survey
New Technologies in Video Games
Games Market Trends and Analysis
General Outlook
Local game companies/homegrown Games and Events Update
Analysis of Latest Trends (e.g. M&A, web3, gaming influencers, localization, non-endemic brands expansion to gaming)
5G Rollout
Esports Data
Overview of Local Esports Development
PC Esports Tournament Overview
Mobile Esports Tournament Overview
Major PC and Mobile Esports Tournaments
Notable Teams and Sponsors
Esports Engagement by Survey
Top Esports Games
Game Regulations
Overview of Game Regulations
Notable Regulatory Bodies and Influential Organizations
Game Rating
Appendix
Methodology
Genre List
Glossary
Companies Mentioned
Acer
Activision Blizzard
Agate
Alter Ego Esports
Anantarupa Studio
Apple
Asus
Azur Interactive Games
BabyBus Group
Bigetron Esports
Clay Game Studio
Dentsu
East Ventures
Electronic Arts (EA)
Embracer Group
EVOS Esports
Garena
Google
Gravity Game Link
Greenwillow Capital Management
Indonesia Deposit Insurance Corporation (IDIC)
Indonesia Game Media
Indonesian Esports Federation (PBESI)
Indonesian Games Association (AGI)
Indonesian ICT Business Association (APTIKNAS)
Indonesian Ministry of Communication and Information Technology (Kemkominfo)
Indonesian Ministry of Tourism and Creative Industry (Kemenparekraf)
Indonesian Ministry of Youth and Sport (Kemenpora)
Indonesian Railway Company (PT KAI)
JCB
Konami
Lenovo
Lilith
Lyto
Mastercard
Megaxus
miHoYo
Miniclip
Moonton
NUON Games
ONIC Esports
Outfit7
Panorama Media
Playrix
PokerCity
Pos Indonesia
RevivaLTV
Rex Regum Qeon
Riot Games
Roblox Corporation
Samsung
SayGames
Sinar Mas Digital Ventures
Sony
Stairway Games
Supercell
Supersonic Studios
Take-Two Interactive
The Lazy Media
TikTok
Toge Productions
Valve
VISA
VIVO
Xiaomi
YouTube
ZTE
For more information about this report visit https://www.researchandmarkets.com/r/6wn5vy
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