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Twenty-six years later, Quake gets ported to … Apple Watch?

Ever looked at your Apple Watch and thought "Dang, I just wish I could play the classic 1996 first-person shooter Quake on this thing!"

… No? OK. But now you can!

Developer Tomas "MyOwnClone" Vymazal was able to get Quake up and running on the watch; while Vymazal notes that existing open source Mac/iOS ports helped a ton here, clever tricks went into making things like the gyroscope and the digital crown work with the nearly 30-year-old game engine. Even just getting the game's audio to play friendly with the watch's tiny built-in speaker took some workarounds.

Is it practical? Ehhh. Is it playable? Technically!

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If you're looking to play the wonderfully hacky port for yourself, Vymazal was kind enough to put the project up on GitHub for others to tinker with. A few catches, there: You'll need to compile the code yourself and, because Quake's art/levels/etc. assets aren't open source, you'll need to track down your own copy of those too.

Fortunately, Vymazal also uploaded a two-minute video to give you the (wonderfully ridiculous) gist of it: