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Virtual Classroom Market Research Report by Component, by Solution, by Deployment, by End User - Global Forecast to 2025 - Cumulative Impact of COVID-19

ReportLinker
·6-min read

Virtual Classroom Market Research Report by Component (Hardware, Services, and Solutions), by Solution (Analytics & Data Visualization, Content Management, Device Management, Security, and Unified Communications and Collaboration), by Deployment, by End User - Global Forecast to 2025 - Cumulative Impact of COVID-19

New York, April 28, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Virtual Classroom Market Research Report by Component, by Solution, by Deployment, by End User - Global Forecast to 2025 - Cumulative Impact of COVID-19" - https://www.reportlinker.com/p05911873/?utm_source=GNW

Market Statistics:
The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. This helps organization leaders make better decisions when currency exchange data is readily available.

1. The Global Virtual Classroom Market is expected to grow from USD 12,223.38 Million in 2020 to USD 26,786.47 Million by the end of 2025.
2. The Global Virtual Classroom Market is expected to grow from EUR 10,717.69 Million in 2020 to EUR 23,486.89 Million by the end of 2025.
3. The Global Virtual Classroom Market is expected to grow from GBP 9,528.05 Million in 2020 to GBP 20,879.89 Million by the end of 2025.
4. The Global Virtual Classroom Market is expected to grow from JPY 1,304,545.36 Million in 2020 to JPY 2,858,795.73 Million by the end of 2025.
5. The Global Virtual Classroom Market is expected to grow from AUD 17,749.98 Million in 2020 to AUD 38,897.52 Million by the end of 2025.

Market Segmentation & Coverage:
This research report categorizes the Virtual Classroom to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Component, the Virtual Classroom Market studied across Hardware, Services, and Solutions. The Hardware further studied across Interactive Displays and Projectors, Interactive Whiteboards, Mobile Computing Devices, Security and Video Cameras, and Virtual Reality Devices. The Services further studied across Deployment and Integration, Managed Services, Professional Services, Support and Maintenance, and Training and Consulting. The Solutions further studied across Analytics and Data Visualization, Content Management, Device Management, Security, and Unified Communications and Collaboration.

Based on Solution, the Virtual Classroom Market studied across Analytics & Data Visualization, Content Management, Device Management, Security, and Unified Communications and Collaboration.

Based on Deployment, the Virtual Classroom Market studied across Cloud and On-Premises.

Based on End User, the Virtual Classroom Market studied across Academic Institutions and Corporates. The Academic Institutions further studied across Higher Education and K-12. The Corporates further studied across Banking, Financial Services, and Insurance, Government and Public Sector, Healthcare and Life Sciences, Manufacturing, Retail and Ecommerce, and Telecommunications and It.

Based on Geography, the Virtual Classroom Market studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region surveyed across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region surveyed across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region surveyed across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Company Usability Profiles:
The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Virtual Classroom Market including Barco NV, Cisco Systems, Inc., Dell Inc., DEV Clever Holdings PLC, Digital Samba SL, Electa Communications Ltd., EON Reality Inc, Foxconn Electronics Inc, Google LLC, HTC Corp, IBM Corporation, Impero Solutions Limited, LG Electronics Inc., Microsoft Corporation, Oracle Corporation, Panasonic Corporation, Samsung Electronics Co Ltd, SkyPrep Inc., Sony Corporation, Vedamo EAD, and WizIQ Inc..

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, so for and, the long-term effects projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlaying COVID-19 issues and potential paths forward. The report is delivering insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecast, considering the COVID-19 impact on the market.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Virtual Classroom Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Virtual Classroom Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Classroom Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Classroom Market?
4. What is the competitive strategic window for opportunities in the Global Virtual Classroom Market?
5. What are the technology trends and regulatory frameworks in the Global Virtual Classroom Market?
6. What are the modes and strategic moves considered suitable for entering the Global Virtual Classroom Market?
Read the full report: https://www.reportlinker.com/p05911873/?utm_source=GNW

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