World Military Simulation and Virtual Training Market Report 2022-2030 Featuring Leading Players - CAE, Cubic Corp, Northrop Grumman, Lockheed Martin, Raytheon Co, Rheinmetall, & Leonardo
Dublin, Nov. 24, 2022 (GLOBE NEWSWIRE) -- The "Military Simulation and Virtual Training - Market and Technology Forecast to 2030" report has been added to ResearchAndMarkets.com's offering.
The use of virtual training with simulators is increasing, driven by developments in augmented reality and virtual reality in terms of features, user experience, 360-degree graphics, surrounding sounds, and haptics.
For example, Interoperable training modules can use web-based platforms and cloud computing nowadays. Consequently, developing training modules and simulation libraries and adding/retrieving any training modules as per need has become easy.
Today, NATO and their allies are aggressive in training teams from various geographical locations using virtual training modules. The technology has become so advanced that soldiers from different geographic locations can simultaneously practice a single training session.
Cost-effectiveness was one of the key drivers earlier but today, generating multiple feedbacks from a single data has become possible which is helping trainers to analyse individual and team performance and decide on improvements in real-time. Virtual training has helped in mission readiness with high performance and based on multiple mission needs.
The markets in the US, Europe, India, China, Russia, Korea and Japan are in high demand for virtual training and simulators. This will be followed by Israel, Turkey, Australia, Canada, and East-Asian countries. NATO member countries are big users of virtual training and simulators, as NATO is promoting its modules and simulation platform for the training.
The US, UK, China, Russia, India and other Asian countries are preparing their training and simulation modules. And are looking for good solution providers.
There is always a growing market for developing simulators for new aircraft platforms, UAVs, ships, vehicles, gunnery, weaponry, and synthetic environments.
Demand for next-generation visual basics, programming languages, virtual and augmented reality environments, graphic processors, computing devices, displays, memory cards, servers, audio-visual communications, networking, mobile and wireless connectivity, 5G integration, developments in HUD, helmet-mounted devices, gloves, exoskeletons and other augmented wearable, sensor networks, data processing and analytics, machine learning algorithms and artificial intelligence, cloud-based training module and simulator libraries, and cloud-based services.
Scope
Overview: Snapshot of the Military Simulation and Virtual Training Market during 2022 - 2030, including highlights of the demand drivers, trends, and challenges. It also provides a snapshot of the procurement plans concerning regions as well as components, types, and platforms. It sheds light on the emergence of new platforms like mid-band next-generation jammers and low-band next-generation jammers.
Market Dynamics: Insights into the technological developments in the electronic materials, firmware, software and integration of emerging technologies such as artificial intelligence, data analytics, and cyber-security and a detailed analysis of the changing preferences of Military Simulation and Virtual Training solutions around the world. It also analyzes changing industry structure trends and the challenges faced by the industry participants.
Segment Analysis: Insights into the Military Simulation and Virtual Training Market from a segmental perspective and a detailed analysis of factors influencing the market for each segment.
Regional Review: Insights into present Military Simulation and Virtual Training system strength and future demand for top countries within a region.
Regional Analysis: Insights into the Military Simulation and Virtual Training Market from a regional perspective and a detailed analysis of factors influencing the market for each region.
Trend Analysis - Key Defense Market: Analysis of the key markets in each region, providing an analysis of the Military Simulation and Virtual Training system expected to be in demand in each region.
Competitive landscape analysis: Analysis of the competitive landscape of the global Military Simulation and Virtual Training industry. It provides an overview of key companies, together with insights such as product range, strategic partnerships and SWOT analysis.
Technologies and Developments
Military Simulation and Virtual Training Model System
Basic Software
Simulation and Virtual Training Technologies
Computer-based modelling and simulation programmes
Virtual Reality
Augmented Reality (AR)
Augmented Virtuality
Digital Twin Technology
Next-generation add-ons to enhance the training experience include
Machine Learning Algorithms (Artificial Intelligence)
Big Data Analytics
Managed Cloud Services
Smart Sensors
Cyber Security Solutions
Haptic Technology (3D Touch)
Market Overview
Major Virtual Training Products Sold Worldwide
War Zone Games
Battle/Mission Drills
Virtual Indoor Shooting Ranges
Virtual Boot Camp
Tactical Medical Training
Simulators
Flight Simulators
P6 Combat Training Systems (P6 CTS)
Naval Simulation and Virtual Training
Battlefield simulation and Virtual Training
Military Vehicle Training Simulators
Tactical and Operational Medical Training Simulators
Tactical Combat Casualty Care Exportable (TC3X)
Leading Companies
CAE Inc.
Cubic Corporation
Northrop Grumman
Lockheed Martin Corporation
Raytheon Company
Rheinmetall AG
Leonardo SpA
Segmentation
By Region:
North America
Europe
APAC
Middle East
South America
By Components
Simulators
Simulation Hardware
AR/VR Hardware
Simulator Software (COTS)
Simulator Software (Customised)
By Types of Simulator
Desktop Simulators
Simulation Consoles
Wearable Simulators
Platform-fidelity Simulators
By Business Type
New Purchases
Services
By Type of Services
Upgrade and Maintenance Services
Managed Cloud-services
By Type of Simulator Hardware
Computers
Graphic Cards
Displays
Sensors
Console Hardware and Controllers
Other Equipment and Accessories
By AR/VR Hardware (COTS) Type
HMDs
HUDs
Body Wearable
Haptics and 3D Gloves
Other
By Simulator Software (COTS) Type
Programming Languages
Cyber Security
Data Processing and Analytics
Machine Algorithms (AI)
Other
By AR/VR Software (Customised) Type
Virtual Training Environments (VR)
Augmented Training Environments (AR)
Mix Reality
Digital Twin
Other
By End-user
Air Force
Army
Navy
Medical
Companies Mentioned
Aero Simulation, Inc.
Applied Research Associates, Inc. (ARA)
Bell Textron Inc.
Boeing
Bohemia Interactive Simulations (BISim)
CAE Inc.
Cole Engineering Services (CESI)
Collins Aerospace -Leonardo DRS
Cubic
Dassault Aviation
ECA Group
FRASCA International Inc.
IAI
IFAD
Indra
InfiVR
Kongsberg Gruppen ASA (KONGSBERG)
Leonardo
Lockheed Martin
Medical-X
Nautilus International
Northrop Grumman
Quantum3D
Raytheon
Rheinmetall
Saab
SimX
TacMed Solutions
TERMA
Thales
VirTra
Virtual Reality Media (VRM)
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