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Worldwide Corporate Game-Based Learning Industry to 2024 - Improved Learning Delivery Systems are Driving Growth

Research and Markets
·4-min read

Dublin, Jan. 12, 2021 (GLOBE NEWSWIRE) -- The "Global Corporate Game-Based Learning Market 2020-2024" report has been added to ResearchAndMarkets.com's offering.

The corporate game-based learning market is poised to grow by $73.90 million during 2020-2024 progressing at a CAGR of 6% during the forecast period.

This report on the corporate game-based learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment.

The market is driven by the improved learning delivery system and mobile-based learning.

The corporate game-based learning market analysis includes product segment and geographical landscapes. This study identifies the increased employee engagement during training as one of the prime reasons driving the corporate game-based learning market growth during the next few years.

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.

This report on the corporate game-based learning market covers the following areas:

  • Corporate game-based learning market sizing

  • Corporate game-based learning market forecast

  • Corporate game-based learning market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading corporate game-based learning market vendors that include BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc. Also, the corporate game-based learning market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.

The market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Key Topics Covered:

1. Executive Summary

  • Market Overview

2. Market Landscape

  • Market ecosystem

  • Value chain analysis

3. Market Sizing

  • Market definition

  • Market segment analysis

  • Market size 2019

  • Market outlook: Forecast for 2019-2024

4. Five Forces Analysis

  • Five forces summary

  • Bargaining power of buyers

  • Bargaining power of suppliers

  • Threat of new entrants

  • Threat of substitutes

  • Threat of rivalry

  • Market condition

5. Market Segmentation by Product

  • Market segments

  • Comparison by Product

  • Generic - Market size and forecast 2019-2024

  • Packaged - Market size and forecast 2019-2024

  • Market opportunity by Product

6. Customer Landscape

7. Geographic Landscape

  • Geographic segmentation

  • Geographic comparison

  • North America - Market size and forecast 2019-2024

  • Europe - Market size and forecast 2019-2024

  • APAC - Market size and forecast 2019-2024

  • South America - Market size and forecast 2019-2024

  • MEA - Market size and forecast 2019-2024

  • Key leading countries

  • Market opportunity by geography

  • Market drivers

  • Market challenges

  • Market trends

8. Vendor Landscape

  • Vendor landscape

  • Landscape disruption

  • Competitive landscape

9. Vendor Analysis

  • Vendors covered

  • Market positioning of vendors

  • BreakAway Ltd. Inc.

  • Designing Digitally Inc.

  • EI Design Pvt Ltd.

  • GAMELEARN SL

  • G-Cube Webwide Software Pvt. Ltd.

  • Growth Engineering

  • Indusgeeks USA Inc.

  • MLevel Inc.

  • Stratbeans Consulting Pvt. Ltd.

  • Wrainbo Inc.

10. Appendix

  • Scope of the report

  • Currency conversion rates for US$

  • Research methodology

  • List of abbreviations

For more information about this report visit https://www.researchandmarkets.com/r/g29s40

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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