62.59 +0.99 (1.61%)
Pre-market: 7:49AM EDT
|Bid||62.51 x 800|
|Ask||62.90 x 900|
|Day's range||60.11 - 62.40|
|52-week range||41.84 - 64.53|
|Beta (5Y monthly)||0.61|
|PE ratio (TTM)||31.59|
|Earnings date||29 Apr 2020 - 03 May 2020|
|Forward dividend & yield||0.41 (0.67%)|
|Ex-dividend date||13 Apr 2020|
|1y target est||68.95|
One of the most iconic, blockbuster video game story experiences in gaming entertainment history has returned. Call of Duty®: Modern Warfare® 2 Campaign Remastered, a complete enhancement of the critically-acclaimed single player experience, is available for purchase now, first on PlayStation 4 on the PlayStation Network, with other platforms available for pre-purchase. The game includes the full campaign with stunning high-definition visuals – up to 4K resolution and HDR support on console; and uncapped framerate as well as ultrawide monitor support on PC.
(Bloomberg) -- Gaming is experiencing an unprecedented boom right now, but behind the scenes, the coronavirus pandemic is hitting the $150 billion industry in subtle yet significant ways -- delaying crucial development, squeezing out smaller studios and disrupting the pipeline of new games heading into 2021.As with other sectors, Covid-19 has cleared the 2020 calendar by torpedoing marquee events like the Game Developers Conference this month and the biggest of them all, E3, in the summer. The litany of cancellations is especially painful for a business that, like the film industry, relies on flashy annual gatherings to launch big-name titles, connect publishers with creators and raise the profile of indie studios aspiring to become the next Rockstar Games.Shares in some game makers like Nintendo Co. have trended upward over the past week alongside a steep increase in playtime with government-ordered lockdowns around the world. But David Amador, who runs a one-man operation called Upfall Studios out of Lisbon, has a different perspective.“Despite the technology and communication channels at our disposal, nothing really beats the face-to-face meeting,” Amador said. “It’s an increasingly challenging market and being able to talk to customers in a casual environment and having them play our games helps a lot.”A serendipitous encounter two years ago at Gamescom, Europe’s premier gaming showcase, secured Amador a license to develop for the Nintendo Switch platform, he said. Missing events like the postponed Nordic Game Jam this year, “it’s hard to know the damage of people we won’t meet or deals not closed.” He works with freelancers when developing his games, and the trickle-down effect of missed opportunities for studios like his is a shortfall of work for designers and artists.Read more: The Virus Is Interrupting Supply Chains From Watches to Lobsters“For smaller publishers or indies like me, a chance conversation can lead to big things,” said Iain Garner, who runs Another Indie, a 12-person game publisher based in Taipei and the Chinese city of Xiamen. Like Amador, Garner was able to secure a much sought-after development license after meeting the right person at GDC, and his studio’s action game Sinner made it onto Microsoft Corp.’s Xbox Game Pass service after exhibiting at a crowded booth.He now plans to shift budget originally planned for shows to online ads and trailers. “I am not worried about us going under because of this, but I am quite sure we will take a hit overall,” he added.At a time when Valve Corp.’s Steam online gaming service is breaking records and global gaming publishers are registering increased demand due to millions of people stuck at home, the systems designed to build those companies’ future success are faltering.One game project that Upfall Studios was doing work for has been put on hold because its developers weren’t able to demo it at GDC and haven’t yet managed to pitch it remotely. Two other developers Amador has collaborated with are also struggling to secure remote calls with publishers.Before the coronavirus grew into a global pandemic, it was already interrupting the supply chain for game art and assets, as many big publishers rely on outsourcing to art studios in China, which was first to suffer the effects.Read more: Even Virtual Goods From China Are Taking a Hit From CoronavirusSuper Smash Bros. creator Masahiro Sakurai wrote in industry magazine “Famitsu” last week that the release of additional content for his blockbuster series would be delayed due to the coronavirus. Private Division, a unit of Take-Two Interactive Software Inc., said last month that its Outer Worlds action role-playing game would also be late arriving on Nintendo Co.’s Switch due to the pandemic.One major Chinese mobile game publisher had lined up a series of meetings for E3 and GDC and is now having to recreate those via much less efficient online calls, according to a person informed who asked not to be named discussing private plans. Japanese studios in particular, the person said, have insisted on meeting and signing contracts in person, pushing more projects into limbo until after virus-containment measures are relaxed.The boss of a game studio that often produces so-called AAA titles for major publishers said that the biggest business opportunities every year were on the sidelines of trade shows. Meeting dozens of prospective clients at hotels near convention centers, developers thrash out the deals that lead to game releases months down the line, said the person, asking to remain anonymous.Several of Japan’s leading game studios have tried and struggled with online tools for pitching remotely, according to multiple executives. The biggest problem, they said, is difficulty in establishing trust with new partners. This is having an impact on game platforms, which can’t expand libraries as fast as they’d like, publishers who have to fill mid- to long-term game release pipelines and indie developers who can’t secure business, they said. The executives asked not to be identified discussing non-public strategy.Complicating matters, new consoles from Microsoft and Sony Corp. slated for the end of the year mean even more development work for already hard-pressed studios, said Billy Pidgeon, analyst at Go Play Research. “EA, Activision, Ubisoft and others track games on a profit/loss basis to determine whether they will be completed on time” and they don’t hesitate to cancel ones they deem to have a low chance of profitability.For now, big publishers are assuring the public that the spread of the coronavirus disease, known as Covid-19, isn’t hampering them too badly. Ubisoft Entertainment SA said in a statement that “At the moment, the impact of COVID-19 on Ubisoft productions is minimal and has not affected our release schedule for the upcoming fiscal year.” The longer-term effects, however, are difficult to quantify.“There’s really little visibility into that right now, given we don’t know how long this will last, how effective they can be remote and how complete games are already,” said Matthew Kanterman of Bloomberg Intelligence.(Updates with developer’s comment in the seventh paragraph)For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.
Does the March share price for Activision Blizzard, Inc. (NASDAQ:ATVI) reflect what it's really worth? Today, we will...
The Zacks Analyst Blog Highlights: UnitedHealth, Sanofi, United Parcel Service, Caterpillar and Activision Blizzard
Activision Blizzard (ATVI) reveals the new free-to-play Demon Hunter class for Blizzard's Hearthstone game alongside Ashes of Outland expansion pack to be released on Apr 7.
The Year of the Phoenix will rise in Hearthstone® on April 7, bringing monumental changes to Blizzard’s smash-hit digital card game. This fiery new era will commence with the introduction of the Demon Hunter, the first all-new class to be added to Hearthstone since the game’s launch. All players will get the Demon Hunter class and corresponding Illidan Stormrage Hero free, as well as 30 of the class’s specially tailored cards—and even be able to dive right into the action with a pre-built decklist using those cards. Coinciding with this grand debut is Ashes of Outland™, the first expansion in the Year of the Phoenix, which takes players beyond the Dark Portal and into the war-torn realm that was the setting for 2007’s World of Warcraft®: The Burning Crusade®. Additionally, Hearthstone will see a staggering array of features, updates, and in-game events—including substantial additions to the Battlegrounds game mode.
Activision Blizzard, Inc. (NASDAQ: ATVI) today announced the appointment of veteran Google executive Daniel Alegre as President and Chief Operating Officer, effective April 7, 2020. Alegre brings decades of global experience in entertainment and technology and a consistent record of driving revenue growth at Google. In his new role, Alegre will oversee the Activision Publishing, Blizzard Entertainment, and King Digital Entertainment businesses, reporting directly to Activision Blizzard CEO Bobby Kotick.
Activision Blizzard (ATVI) is likely to benefit from portfolio strength with the launch of Call of Duty: Warzone despite intensifying competition.
Welcome to Warzone, a new game-changing experience from Call of Duty®. Free-to-play and free-for-everyone, Call of Duty: Warzone is now available worldwide on PlayStation® 4, Xbox One, and PC. Warzone is an all-new experience from the world of Call of Duty®: Modern Warfare®, where up to 150 players can squad up with friends and drop into the fictional city of Verdansk, a massive online combat arena packed with non-stop action and endless fun. At launch, players will team up and fight as a trio across two epic modes, which includes a new take on the popular all-out survival Battle Royale mode with new and innovative ways to play, and an all-new original mode called Plunder, where teams battle to collect the most in-match Cash.
(Bloomberg) -- The coronavirus epidemic in China cast the production of the world’s electronics into disarray. What’s less well known is that it also disrupted the global supply of digital goods for games.Beyond iPhones, laptops and consoles, China is also the largest production base for digital art in mobile, PC and console games. Global developers from Activision Blizzard Inc. to Ubisoft Entertainment rely on third-party studios in the country for a huge chunk of their art, enticed by the same cheap-but-capable labor force that draws manufacturing orders from Apple Inc. and Nike Inc.Art suppliers across gaming hubs in Shanghai and Chengdu are failing to deliver costumes, armor and other digital assets on time, because designers were barred from studios by strict quarantine rules -- a major impedient in a line of work that requires stringent data security and networks of high-powered workstations. That’s forced gaming companies to reduce or cancel orders, according to people inside the industry, and scout for alternatives in Southeast Asia and Europe to take up the slack.Jefferies analysts led by Ken Rumph estimate that as much as 50% of art creation in Western games is done in China, either by local outposts of major developers like Ubisoft and Electronic Arts Inc. or by outsourcing. “If delays are extensive, we would expect a growing list of game delays,” they wrote in a February note.Read more: China Has Taken Over From the U.S. as the ‘Gamer Capital of the World’While the full scale of this disruption is yet to be defined, the games industry is already taking hits from its China reliance. The American developer of popular sci-fi role-playing title The Outer Worlds said in February it had to delay the release of the Nintendo Switch version -- after the China-based studio it hired to adapt the game paused operations during the virus outbreak.“We redid all the planning for all our projects,” said Philippe Angely, a senior executive with Virtuos Ltd., whose China team is handling The Outer Worlds’ Switch adaptation. With 1,200 developers across the cities of Shanghai, Chengdu and Xi’an, Virtuos estimates an average of a two-week delay on projects, he said, and a halving of February revenue as a result.Virtuos, whose clients include Ubisoft, Square Enix Holdings Co., and Tencent Holdings Ltd.’s Riot Games, has only just gotten back to full capacity in the past few days, but it remains hampered by local restrictions. Its 600 staffers in Chengdu, for instance, have to rotate across two 8-hour shifts to comply with government-imposed limits on the number of people in indoor areas.Read more: Coronavirus Forces World’s Largest Work-From-Home ExperimentThe online games industry has been among the few beneficiaries of the coronavirus outbreak, as time and money spent on games have surged with millions of people confined to their homes. But the tale is different from the supply side.“Developers and publishers can make revenue as long as they have games running. For outsourcing companies, we have to work every day so clients will send money to our bank accounts,” said Zhang Jian, executive vice president with Chengdu-based Sheer, which has worked with clients including Tencent, NetEase Inc. and Ubisoft.To prevent infection and keep business running at the same time, Sheer has relocated half of its 300 developers to a new office floor the company just rented, Zhang said. Employees are required to sit at every other desk and wear face masks throughout the day. Yet about half a dozen of his company’s projects -- both Chinese and foreign -- have been scaled back or canceled entirely. The studio, which provides services from concept art to 3-D environment creation and character animation, won’t be able to take new orders until the end of March, Zhang said.“The impact on the cash flow will last for the full year,” he said. “We are not in big danger, but we’ll feel a lot safer if we have money on the books.”Unlike supply chains for physical goods, migrating a digital one away from China can be done relatively swiftly. Last year, Ubisoft opened a new studio in Vietnam while Sony unveiled plans to build a Malaysia outpost to make games for its PlayStation consoles. Such moves help global companies tap even cheaper local talent and reduce the risk of regional disruptions like the coronavirus, said Darang S. Candra, a Jakarta-based analyst with game researcher Niko Partners.In Southeast Asia, Vietnam’s Appota, Malaysia’s Streamline Studios and Thailand’s Asiasoft are examples of studios capable of potentially taking orders away from China, he added.“For games that are targeting the Chinese market, we expect no exodus to happen any time soon,” Candra said. “Nevertheless, some outsourcing work might move outside of China if the situation does not recover soon.”To contact the reporter on this story: Zheping Huang in Hong Kong at firstname.lastname@example.orgTo contact the editors responsible for this story: Edwin Chan at email@example.com, Vlad SavovFor more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.
As the threat of coronavirus escalates around the world, businesses are scrambling to take precautions to curb the spread of the disease.
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Legendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...
Here's a rolling list of events that are being canceled around the world in light of the coronavirus outbreak.
The global online gaming market size is poised to reach $79 billion by 2025, supported by growing popularity among millennials and Gen Z globally.
Call of Duty®: Modern Warfare® expands with new Season Two content today, jam-packed with free multiplayer maps, modes and weapons available for all players. Throughout Season Two, players across all platforms can continue the fight alongside their favorite Operators in all-new and returning fan-favorite maps, fresh in-game challenges and rewards, limited-time game modes, and playlists among the community celebrations.