Yahoo Finance's Latoya Harding has the latest from London.
Yahoo Finance's Latoya Harding has the latest from London.
Tapestry, Inc. (NYSE: TPR), a leading New York-based house of modern luxury accessories and lifestyle brands, today reported results for the fiscal third quarter ended March 27, 2021.
International Seaways, Inc. (NYSE: INSW) (the "Company" or "INSW"), one of the largest tanker companies worldwide providing energy transportation services for crude oil and petroleum products today reported results for the first quarter of 2021.
Sally Beauty Holdings, Inc. (NYSE: SBH) ("the Company"), the leader in professional hair color, today announced financial results for its second quarter ended March 31, 2021. The Company will hold a conference call today at 7:30 a.m. Central Time to discuss the results.
Eaton to participate in the Goldman Sachs Industrials and Materials Conference on May 13
Canada Goose Holdings Inc. ("Canada Goose" or the "Company") (NYSE: GOOS, TSX: GOOS) today announced that the Company plans to issue results for the fourth quarter and fiscal year 2021, ended March 31, 2021, prior to the market open on Thursday, May 13, 2021.
Merck Highlights Scientific Data at 2021 ASCO Annual Meeting Across More Than 20 Cancer Types From Broad Oncology Research Program
STORE Capital Corporation (NYSE: STOR, "STORE Capital" or the "Company"), an internally managed net-lease real estate investment trust (REIT) that invests in Single Tenant Operational Real Estate, today announced operating results for the first quarter ended March 31, 2021.
BGSF, Inc. (NYSE: BGSF), a leading national provider of workforce solutions, today reported financial results for its first quarter ended March 28, 2021.
Vapotherm, Inc. (NYSE: VAPO), ("Vapotherm" or the "Company"), a global medical technology company focused on the development and commercialization of its proprietary Vapotherm high velocity therapy® products, which are used to treat patients of all ages suffering from respiratory distress, today announced that its management team will be participating in the Bank of America Securities 2021 Health Care Conference on Wednesday, May 12, 2021 via webcast.
NRG Energy, Inc. (NYSE:NRG) today announced the appointment of Alberto Fornaro as Executive Vice President and Chief Financial Officer of the Company, effective June 1, 2021. Mr. Fornaro will be succeeding Gaetan Frotte, who has been serving as interim CFO in addition to his responsibilities as SVP and Treasurer since February 4, 2021.
Nomad Foods Limited (NYSE: NOMD), today reported financial results for the three month period ended March 31, 2021. Key operating highlights and financial performance for the first quarter 2021, when compared to the first quarter 2020, include:
Director and producer Elle-Máijá Tailfeathers opens her documentary “Kímmapiiyipitssini: The Meaning of Empathy” with a peaceful, slow-motion scene of buffalo calves grazing alongside their mothers while the voice of the filmmaker’s mother, a family doctor, is heard gently speaking to a mother about her baby. A coproduction between Tailfeathers’ Seen Through Woman Productions and the […]
The "Automated Storage and Retrieval System (ASRS) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" report has been added to ResearchAndMarkets.com's offering.
Stacey Solomon has tearfully recalled the mean comments she received from strangers about her teenage pregnancy. The Loose Women co-host discussed being a young mother in a series of posts on her Instagram Stories, as she shared with her followers the birthday celebrations of her middle child Leighton, who had turned nine. Stacey first became a mother at the age of 17, welcoming baby Zachary with her former boyfriend Dean Cox, and she then went on to fall pregnant with Leighton, who she shares with ex-fiancee Aaron Barham, at the age of 21. However, she revealed it wasn't all plain sailing while she was pregnant, and confessed she was heartbroken by vicious comments from strangers about her journey to motherhood. After sharing a clip of Zachary hugging his brother Leighton, Stacey said in a video that all the trolling and criticism was worth it in the end. "I've got to stop watching that cuddle video because it's doing me in. I think it's mostly because I am very tired, but also because, you know when you get pregnant at 17 you don't know - or some of you might know - everyone looks at you like you're going to fail and be an absolute terrible parent," Stacey, 31, explained. "And then they grow up and they turn out to be really nice people and you're like, 'I did it, even though you thought I was an absolute disgrace.' Oh my god," she laughed. She also wrote a lengthy caption alongside the video, in which she thanked her family for their unwavering support. "I keep thinking about when I got pregnant with Zachy and people used to tut at me 'a baby with a baby' and literally tell me to my face what a terrible decision I'd made and how I'd be bringing a child into the world who will be so unhappy," Stacey wrote. "I look at them all now and how kind and caring they are.... And it just makes me want to cry my eyes out!" Stacey welcomed her third son Rex, who she shares with current partner Joe Swash, in 2019.
Dublin, May 06, 2021 (GLOBE NEWSWIRE) -- The "Starch Blended Biodegradable Polymer Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering. Starch blended biodegradable polymers are formed by combining starch and synthetic polymers. Currently, starch based polymers represent the second largest category of biodegradable polymers. These polymers are crystalline in nature, reasonably easy to process and may have starch content ranging from 10% to greater than 90%. In recent years, starch-based biodegradable polymers have gained prominence to a great extent. The lower price and greater availability of starch coupled with its environment-friendly profile has made it as a viable alternative to polymers based on petrochemicals.According to the publisher's recently published report titled "Starch Blended Biodegradable Polymer Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026", the global starch blended biodegradable polymer market is currently being driven by the expanding applications of these polymers in various industries such as food, packaging, agriculture, etc. Furthermore, the prices of these products have been declining continuously over the past several years making them competitive compared to synthetic polymers. According to the report, the starch based polymers market exhibited strong growth during 2015-2020. The report provides a comprehensive insight into the industry including its market break-up by region, market breakup by end-uses, value chain analysis, key players and market outlook. The report also gives an insight into the manufacturing process of starch blended biodegradable polymers covering key success and risk factors for manufacturers, manufacturing process flow, the reactions involved, raw materials and their requirements, etc. Looking forward, the publisher expects the global starch blended biodegradable polymer market to reach a volume of 766.4 Kilotons by 2026.The report has segmented the global starch blended biodegradable polymer market on the basis of end-use. Bags and sacks currently represent the biggest end-use industry accounting for the majority of the total market. Bags and sacks are followed by loose fill and packaging. The report has also segmented the market according to its key regions and finds that Western Europe currently represents the largest market accounting for the majority of the total global share. Western Europe is followed by Asia-Pacific and North America. The report has also analysed the key players operating in the global starch blended biodegradable polymer market which include Novamont, Rodenberg, Wuhan Huali Environment Protection Sci. & Technology CO.Ltd, Livan, Plantic Technologies, BIOP, Biograde, Japan Corn Starch, Biotec and BASF.Key Questions Answered in This Report:1. What is the market size for the global starch blended biodegradable polymer market?2. What is the global starch blended biodegradable polymer market growth?3. What are the global starch blended biodegradable polymer market drivers?4. What are the key industry trends in the global starch blended biodegradable polymer market?5. What is the impact of COVID-19 on the global starch blended biodegradable polymer market?6. What is the global starch blended biodegradable polymer market breakup by end-use?7. What are the major regions in the global starch blended biodegradable polymer market?8. Who are the key companies/players in the global starch blended biodegradable polymer market?Key Topics Covered: 1 Preface2 Scope and Methodology2.1 Objectives of the Study2.2 Stakeholders2.3 Data Sources2.3.1 Primary Sources2.3.2 Secondary Sources2.4 Market Estimation2.4.1 Bottom-Up Approach2.4.2 Top-Down Approach2.5 Forecasting Methodology3 Executive Summary4 Introduction4.1 Overview4.2 Properties4.2.1 Chemical and Physical Properties4.2.2 Mechanical and Thermal Properties5 Global Starch Blended Biodegradable Polymer Industry5.1 Market Overview5.2 Market Performance5.2.1 Volume Trends5.2.2 Value Trends5.3 Impact of COVID-195.4 Price Analysis5.4.1 Key Price Indicators5.4.2 Price Structure5.4.3 Price Trends5.5 Market Breakup by Region5.6 Market Breakup by Polymer Type 5.7 Market Breakup by End Uses 5.8 Market Forecast5.9 SWOT Analysis5.9.1 Overview5.9.2 Strengths5.9.3 Weaknesses5.9.4 Opportunities5.9.5 Threats5.10 Value Chain Analysis5.10.1 Overview5.10.2 Research and Development5.10.3 Raw Material Procurement5.10.4 Manufacturing5.10.5 Marketing5.10.6 Distribution5.10.7 End-Use5.11 Product Pricing and Margin Analysis5.12 Porter's Five Forces Analysis5.12.1 Overview5.12.2 Bargaining Power of Buyers5.12.3 Bargaining Power of Suppliers5.12.4 Degree of Competition5.12.5 Threat of New Entrants5.12.6 Threat of Substitutes5.13 Key Market Drivers and Success Factors6 Performance of Key Regions6.1 Western Europe6.1.1 Market Trends6.1.2 Market Forecast6.2 North America6.2.1 Market Trends6.2.2 Market Forecast6.3 Asia Pacific6.3.1 Market Trends6.3.2 Market Forecast6.4 Others 6.4.1 Market Trends6.4.2 Market Forecast7 Market Breakup by Polymer Type7.1 Biodegradable Starch7.1.1 Market Trends7.1.2 Market Forecast7.2 Durable Starch 7.2.1 Market Trends7.2.2 Market Forecast8 Market Breakup by End Use8.1 Flexible Packaging8.1.1 Market Trends8.1.2 Market Forecast8.2 Agriculture and Horticulture8.2.1 Market Trends8.2.2 Market Forecast8.3 Rigid Packaging 8.3.1 Market Trends8.3.2 Market Forecast8.4 Consumer Goods8.4.1 Market Trends8.4.2 Market Forecast8.5 Others 8.5.1 Market Trends8.5.2 Market Forecast9 Competitive Landscape9.1 Market Structure9.2 Key Players9.3 Key Player Profiles9.3.1 Novamont S.p.A.9.3.2 Rodenberg9.3.3 Wuhan Huali 9.3.4 Nihon Cornstarch Corporation9.3.5 Plantic Technologies9.3.6 DuPont9.3.7 BASF 9.3.8 Lactel Absorbable Polymers9.3.9 Balson Industries9.3.10 Tryeco10 Starch Blended Biodegradable Polymer Manufacturing Process10.1 Product Overview10.2 Chemical Reactions Involved10.3 Detailed Process Flow10.4 Raw Material Requirements10.5 Mass Balance and Feedstock Conversion Rate 11 Starch Blended Biodegradable Polymer: Feedstock Analysis11.1 Starch11.1.1 Market Performance188.8.131.52 Volume Trends184.108.40.206 Value Trends11.1.2 Price Trends11.1.3 Market Breakup by Region11.1.4 Market Breakup by Application11.2 Ethyl Acrylic Acid Copolymer11.2.1 Market Performance220.127.116.11 Volume Trends18.104.22.168 Value Trends11.2.2 Price Trends11.2.3 Market Breakup by Region11.2.4 Market Breakup by Application11.3 Linear Low Density Polyethylene 11.3.1 Market Performance22.214.171.124 Volume Trends126.96.36.199 Value Trends11.3.2 Price Trends11.3.3 Market Breakup by Region11.3.4 Market Breakup by Application For more information about this report visit https://www.researchandmarkets.com/r/fsmzo6 CONTACT: CONTACT: ResearchAndMarkets.com Laura Wood, Senior Press Manager firstname.lastname@example.org For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900
Alan Carr's Epic Gameshow has received almost 200 Ofcom complaints about the ethnicity of the contestants on Saturday's episode. The comedian's Saturday night show, which launched last year, revives a classic ITV game show, such as The Price is Right, Strike It Lucky, and Play Your Cards Right, every week. According to the TV watchdog's weekly report, staff received 190 complaints over 1 May's Strike It Lucky episode from viewers who "objected to the ethnicity of the contestants", as all six contestants were Black. While the line-up of six Black players was applauded by many on social media, several vocally complained about there being no white contestants, and they were slammed on Twitter. "What sort of country do we live in when people have to criticise an Alan Carr gameshow because there are black people on it," one user wrote, while another posted, "Shameful & disgraceful comments on here about the contestants on Alan Carr's epic game show all being black. No matter what colour, we are all people & have the right to a life without abuse." A third Twitter user commented, "What? Why are people complaining about a black family being on Alan Carr’s game show? Not everyone’s white in this world. Also, IT. IS. A. GAME. SHOW. Why should it even matter?" The 44-year-old stand-up comedian is yet to comment on the complaints on social media. The second series of Alan Carr's Epic Gameshow, which also revives Name That Tune and Take Your Pick, will conclude on Saturday with a celebrity special episode of Bullseye.
Succession battle begins after Zulu ruler’s funeral in South Africa. Factions within royal family allege poisoning and forgery after death of queen
In collaborazione con Postenews I servizi di telefonia relativi alla SIM PosteMobile sono disponibili nell’App Postepay che, grazie alla continua evoluzione, rappresenta sempre di più il punto di accesso, unico e semplificato, all’intero mondo di prodotti e servizi offerti da PostePay Spa. Direttamente in App, gli oltre 4,6 milioni titolari di SIM PosteMobile potranno visualizzare il proprio piano tariffario, le opzioni, le promozioni e i bonus attivi; i minuti, gli SMS e i giga ancora disponibili nel mese; controllare i dettagli del traffico telefonico e delle ricariche effettuate; verificare e ricaricare il credito residuo; visualizzare e attivare opzioni e promozioni dedicate; richiedere assistenza via chat. Per usufruire dei nuovi servizi il cliente dovrà registrarsi a poste.it ed entrare nell’App Postepay utilizzando le stesse credenziali di accesso al sito oppure potrà accedere in modalità semplificata utilizzando l’App sotto copertura di rete PosteMobile. La costante integrazione tra il mondo dei pagamenti e quello della telefonia mobile e la particolare attenzione a semplificare l’esperienza d’uso dei clienti rendono l’APP PostePay, con i suoi circa 14,5 milioni di download, tra le App più complete e apprezzate del mercato.
The global gaming market was valued at USD 162. 32 billion in 2020 and is expected to reach a value of USD 295. 63 billion by 2026, registering a CAGR of 10. 5% over the forecast period (2021 – 2026). Game developers across emerging economies are continually striving to enhance gamer’s experience, launching, and rewriting codes for diverse console/platforms, such as PlayStation, Xbox, and Windows PC, which are incorporated into one product provided to the gamers through the cloud platform.New York, May 06, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)" - https://www.reportlinker.com/p06036760/?utm_source=GNW - The emergence of cloud gaming is driving the market. Recent advances in advanced cloud technology have turned the idea of cloud gaming into reality. In cloud gaming, the server, where all the games are stored, does all the computation work, which includes game scene rendering, game logic processing video encoding, and video streaming. Several companies such as Onlive, G-Cluster, StreamMyGame, Gaikai, and T5-Labs are already offering commercial cloud gaming services. This new sector is also seen as a serious competitor for the traditional game market.- This has prompted video game majors such as Sega, Ubisoft, Epic Games, Atari, Warner Bros, Disney Interactive studio to establish partnerships with Onlive to distribute their games. Also, in May 2020, Nvidia GeForce Now added 19 games to its cloud gaming library, and further announcing an additional18 new games that will be available on GeForce NOW.? ?- Adoption of Gaming Platforms, such as E-sports, drives the market. eSports are witnessing substantial market demand in the current market scenario, and are thus driving the overall gaming industry across the globe. Riot Games with League of Legends and DotA 2 are two of the notable examples of influential actors in the eSports business. South Korea is considered to be the country of origin of eSports. Even though the United States overtook South Korea in terms of revenues in the eSports business, it still hosts one of the biggest tournaments in the world. ?- The sector is also witnessing considerable activity from startups, that are further propelling the market growth. For instance, ‘The Forge Arena’ made by Phoenix Rising Studio’s is a Canadian startup that is looking to become a new player in eSports. The game is free to download under the same models as Fortnite and Counterstrike, selling in-game extras to make revenues focussing on collectible and tradeable skins.- With the outbreak of COVID-19, home entertainment seems to be the only option for gamers in lockdown while cinemas and theaters continue their’ door-closed’ policy to prevent the disease. The March 2020 survey shows that video gamers in the United States reported that they spent 45% more time playing video games amid the quarantine than in the previous week. Esports is another emerging industry that manages to make more than a billion dollars a year. Now, after the pandemic, it has gained further traction. The increase in the first-time download of Twitch after the epidemic in March has risen to 14% in the U.S.A and a staggering 41% in Italy.- According to Hollywood Reporter, The U.S. saw the growth of 45 percent, with France (38 percent), U.K. (29 percent), and Germany (20 percent). Online play has also increased, with respondents consuming more time spent playing games with others via the internet connection. Twenty-nine percent of U.S. gamers said that they have been playing more with friends online since the Covid-19 pandemic began, while 17 percent of those in the U.K. and 12 percent in France responded that they have been playing more online than offline. However, French gamers reported a more significant increase in "in-person" multi-player, nine percent, an anomaly given the social distancing guidelines.Key Market TrendsSmartphone is Expected to Witness Significant Growth- Smartphone gaming has exploded in the past couple of years. There were more than 200 million mobile game players last year in the United States alone. This growing demand for mobile games is a direct result of the multiple technological advancements in the market, such as AR, VR, cloud gaming.- Moreover, large companies creating games for consoles and PC’s are also releasing their games in Mobile version owing to the increasing mobile games market. The most highly waited mobile game of 2019 was the Call of Duty: Mobile. The franchise finally made its transition into mobile gaming, and the results were also quite good.- Further, the release of 5G and unlimited data plans are also expected to be key factors towards the success of cloud gaming across the globe, as most gamers today are preferring games on mobile devices. The increasing services and investment in the 5G infrastructure are also very important towards this success. According to Ericsson, the number of 5G mobile subscriptions in the Asia-pacific region is expected to reach around 1,545 million by 2025.?- The smartphone gaming market is witnessing rapid growth and is representing a cost-effective opportunity for investors, mobile developers, and publishers. It is also expected that by 2021, the number of mobile online gamers in the Southeast Asian region would rise to 250 million.?- With the above instances, partnerships between many players are assisting in expanding their product portfolios and market shares. For instance, in July 2019, Tencent Games and Qualcomm Wireless Communications Technologies (China) Limited, a subsidiary of Qualcomm Incorporated, made strategic cooperation in understanding the strategic alliance, wherein they are forming comprehensive collaborations in the field of digital entertainment. ?- Also, in the wake of this COVID-19 outbreak, online gaming is picking up its pace as one of the best options to stay at home entertainment. The market is witnessing a significant uptick in downloads of the various app, and the time spent, and engagement in the online games has also increased rapidly.Asia-Pacific is expected to Hold the Largest Market Share- Asia-Pacific is anticipated to hold the largest market share in the gaming industry, where countries such as China, Japan, and South Korea show a high potential in market growth. The Chinese enterprises are ready to embrace the business opportunities brought by global digitalization due to the rise in the digital ecosystem. At the end of the year 2019, the government of Beijing, the country’s capital and home to more than 20 million people, announced its plan to become the international capital of online games latest by the year 2025. The primary plan is to create a strategy that is built around a pretty aggressive revenue target, with the local government also involved- Moreover, technologies such as 5G are also driving the mobile-based VR gaming market in the China region. For instance, in May 2020, Archiact has announced a partnership with Migu, a subsidiary of telecom provider China Mobile, for Archiact’s games that would be the first VR games o be playable via Migu’s 5G cloud gaming platform, named as Migu Quick Gaming. Also, by partnering with Migu, Archiact states that it is able to work together to build the future of 5G VR cloud gaming, thus making VR even more accessible.?- Further, according to GamesChowk, Japan’s market has more than 70 million gaming players. Also, according to the Computer Entertainment Supplier’s Association, the value of the gaming market in Japan is expected to reach JPY 1.55 trillion in 2024 from JPY 1.4 trillion in 2017.? The handheld and home video game consoles hold a prominent share of the country’s gaming market. According to Famitsu, up till 2020, Nintendo Switch accounts for 11.35 millions units sales of consoles, followed by PS4 with 7.59 million unit sales, new 3DS LL with 5.89 million unit sales.?- Also, South Korea is one of the prominent country known for its culture of online gaming. The increasing penetration of smartphones and application stores with the right combination of hardware makers and software developers and rising internet infrastructure is driving the growth of the gaming industry in the country. ?Additionally, according to the Korea Creative Content Agency, the size of the gaming market in the country is expected to reach KRW 15.84 trillion in 2021 from KRW 7.43 trillion in 2010.- Further, many of the worlds leading gaming companies are looking to penetrate with their offering and expand their foothold in the South Korea country. ?For instance, in January 2019, Tencent Holdings is considering a bid for the holding company that controls South Korean gaming company Nexon for KRW 8-10 trillion according to reports from Korea Economic Daily and the Maeil Business Newspaper.?Competitive LandscapeThe gaming market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Sony Corporation, Microsoft, Nintendo, etc. that try to keep innovating and releasing next-generation gaming consoles provides a significant competition among the rivals. Recent developments in the market are -- May 2020 - Microsoft has revealed the launch of the game ‘Scarlet Nexus’ in Xbox Series X, by the end of 2020. The game claims to support the key technical features of the Xbox Series X, such as real-time ray tracing, 120-frames-per-second animation, and super-fast loading times.?- April 2020 - Sony launched the first look of the DualSense wireless controller, which comes together with Playstation 5 that is going to release at the end of 2020. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players. DualSense also adds a built-in microphone array, which will enable players to chat with friends without a headset easily.Reasons to Purchase this report:- The market estimate (ME) sheet in Excel format- 3 months of analyst supportRead the full report: https://www.reportlinker.com/p06036760/?utm_source=GNWAbout ReportlinkerReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.__________________________ CONTACT: Clare: email@example.com US: (339)-368-6001 Intl: +1 339-368-6001
Gunmen shot dead a finance ministry employee and former news anchor in Afghanistan's southern city of Kandahar, provincial officials said on Thursday, the latest in a spate of attacks in recent weeks. Journalists, civil society activists, government officials, and judges are among those targeted in such attacks in recent months, while Washington announced plans last month to pull out all U.S. troops by Sept. 11. Nimat Rawan, a former news anchor at ToloNews, the largest private television station, was shot dead on Thursday morning, said Jamal Naser, a spokesman for provincial police.