China Games Market Report Series Bundle 2024: Market Models and Gamer Behavior & Market Insights
China Gamer Behaviour and Market Insights
Dublin, July 04, 2024 (GLOBE NEWSWIRE) -- The "China Games Market Report Series - 3 Report Bundle" report from Niko Partners, Inc. has been added to ResearchAndMarkets.com's offering.
China remains a powerhouse in the global games industry. It is the largest games market globally with one-third of global PC and mobile games revenue generated domestically. At the same time, Chinese game companies are expanding their reach globally. Thus, it is important to deeply understand the Chinese gaming scene from companies & games-to-watch to regulations and games licenses.
These 2024 China Games Market Reports are presented in an all-new way. The report series now includes one Market Model report (May), one Gamer Behavior & Market Insights Report (June), and one Market Model Update Report (November).
Each report includes sections on PC, mobile and console segments. The Chinese Games Market Series provides a comprehensive guide and insightful analysis to those aiming to navigate and tap into the lucrative China gaming market.
Key takeaways from the China Gamer Behavior & Market Insights Report:
Emerging trends in PC and mobile gaming
PC gaming is seeing the largest increase in individual spending this year. 62% of PC gamers said they spent more this year than they did last year, with 19% claiming they spent at least 30% more than they did last year.
Steam maintained its position as the #1 PC game distribution platform in China, with gamers primarily accessing the international version of Steam without a VPN. 79.5% of PC gamers who play premium games use Steam.
The Mini Game segment has emerged as a major growth area within mobile gaming with approx. 650 million gamers playing them. According to the survey, 2/3 of mobile gamers are playing mini games daily or several times a week.
The rise of short video content and platform
5% of respondents learn about new video games from short video content, making it the most popular method. This popularity is more pronounced among mobile gamers, while it ranks at #4 for console gamers.
Over 4 in 10 gamers (43.9%) watch video game/esports livestreams with 68.6% using Douyin.
Other notable trends
According to our survey, 78.3% of gamers are aware of AIGC technologies and 37.3% of gamers are interested in the technology being applied to games.
It appears that youth gamer regulations, while effective in curbing game time for those under 18, may be having the opposite effect on gamers once they become adults. Gamers aged between 18-22, who were minors when youth gamer regulations were passed, play longer hours per week today than those that are 23+.
Japan has extended its lead as the #1 country for import game approvals and the US regained its #2 position. South Korea's #3 is notable given that 0 games from Korea were approved 3 years ago.
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This series includes 3 reports:
Market Model Report
Gamer Behavior & Market Insights Report
Market Model Update Report
Key Topics Covered:
CHINA MARKET MODEL REPORT TABLE OF CONTENTS
About the Report
Executive Summary
Market Model Infographic
2024 Market Model
Market Model - All Platforms
Market Model - Mobile
Market Model - PC
Market Model - Console
Market Model - Export
Analysis & Demographics
Forward-Looking Analysis
Gamer Demographics
Appendix
Methodology
List of Exhibits
Domestic Video Games Market - Mobile, PC, Console
Gamer Demographics - Gender, Age & Devices
Gamer Demographics - Employment Status and Income
CHINA GAMER BEHAVIOR & MARKET INSIGHTS TABLE OF CONTENTS
About the Report
Executive Summary
Infographic
Growth Drivers & Inhibitors
Gamer Behavior Insights
Gamers Spending
Impact of Youth Regulations
In-game Purchases
Games Discovery
Gamers and Great Firewall
Attitudes to Cheating/Hacking in Online Games
Game-related Payments
Female Gamers in China
Mobile Game Market Insights
Mobile Game Market Overview
Popular Mobile App Stores
Mobile mini games
Mobile games monetization
Mobile game spending
Top 10 iOS Games in China
PC Game Market Insights
PC Game Market Overview
Premium game purchase
Cross-platform gaming
Top iCafe and Steam games
Console Game Market Insights
Console Game Market Overview
PlayStation and Nintendo market overview
Console grey market overview
Console gaming behavior
Esports, Live Streaming & Internet Cafes
China's esports industry overview
Trends in esports events and live streaming
Esports hotels
Network & Technology
5G and broadband adoption overview
China's walled garden
AIGC in games
Localization & Payments
Out-of-app monetization
Collaboration between global IP and Chinese games
Financial & Investments
Top 10 public game companies in China
M&A activities overview
ISBN & Regulations
NPPA approval forecast
Regulations overview
Companies Featured
37 Interactive
Activision Blizzard
Alibaba
Apple
Baidu
Behaviour Interactive
Bilibili
Blizzard
Bytedance
CD Projekt Red
Century Huatong
Changyou
Coconut Island
Digital Extremes
Douyin
DouYu
Electronic Arts
Electronic Soul
From Software
FunPlus
G-Bits
Happy Elements
Hazelight Studios
Huawei
Huya
iDreamsky
IGG
Intiny
Irisloft
JJ World
Kingnet
Kingsoft
Koei Tecmo
Krafton
Kuaishou
Larian Studios
Magic Desing Studio
Microsoft
miHoYo
NetDragon
NetEase
Nintendo
Nvidia
OPPO
Others
Papergames
Perfect World
PocketPair
Recreate Games
Rockstar Games
Samsung
Seasun Games
Sony
TapTap
Tencent
Tuyoo
Ubisoft
Ultrapower
Valve
Veewo Games
Vivo
WeChat
Weibo
Wizard Games
XD Network
Xiaohongshu
Xiaomi
Yostar
For more information about this report visit https://www.researchandmarkets.com/r/dhn78h
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