Advertisement
UK markets close in 5 hours 3 minutes
  • FTSE 100

    8,111.88
    +33.02 (+0.41%)
     
  • FTSE 250

    19,824.81
    +222.83 (+1.14%)
     
  • AIM

    755.95
    +2.83 (+0.38%)
     
  • GBP/EUR

    1.1660
    +0.0004 (+0.03%)
     
  • GBP/USD

    1.2516
    +0.0005 (+0.04%)
     
  • Bitcoin GBP

    51,458.67
    +760.16 (+1.50%)
     
  • CMC Crypto 200

    1,392.13
    -4.40 (-0.32%)
     
  • S&P 500

    5,048.42
    -23.21 (-0.46%)
     
  • DOW

    38,085.80
    -375.12 (-0.98%)
     
  • CRUDE OIL

    83.90
    +0.33 (+0.39%)
     
  • GOLD FUTURES

    2,360.50
    +18.00 (+0.77%)
     
  • NIKKEI 225

    37,934.76
    +306.28 (+0.81%)
     
  • HANG SENG

    17,651.15
    +366.61 (+2.12%)
     
  • DAX

    18,048.62
    +131.34 (+0.73%)
     
  • CAC 40

    8,038.45
    +21.80 (+0.27%)
     

Extended Reality (XR) Markets, 2026 by Component (Hardware, Software), Device Type (Mobile, Personal Computer), User (Single-User, Multi-User), Application (AR, VR, MR), Delivery Model

Dublin, March 23, 2021 (GLOBE NEWSWIRE) -- The "Extended Reality (XR) Market, By Component (Hardware, Software), Device Type (Mobile, Personal Computer), User (Single-User, Multi-User), Application (AR, VR, MR), Delivery Model, Industry and Geography - Global Forecast to 2026" report has been added to ResearchAndMarkets.com's offering.

The Extended Reality (XR) Market size is projected to reach USD 905.71 Bn by 2027, from USD 26.05 Bn in 2020 growing at a CAGR of 66.02% during 2021-2027.

The Extended Reality (XR) Market research report provides an in-depth overview of the industry including market segmentation by component, by type, by delivery model, by end user, by Application, by Industry. Analysis of the global market with special focus on high growth application in each vertical and fast-growing application market segments.

It includes detailed competitive landscape with identification of the key players with respect to each type of market, in-depth market share analysis with individual revenue, market shares, and top players rankings. Impact analysis of the market dynamics with factors currently driving and restraining the growth of the market, along with their impact in the short, medium, and long-term landscapes. Competitive intelligence from the company profiles, key player strategies, game-changing developments such as product launches and acquisitions.

The objective of this study is to identify the market opportunities and estimate market size by segments and countries for last few years and to forecast the values to the next five years. The report incorporates both the qualitative and quantitative aspects of the industry with respect to each of the regions and countries involved in the study.

The report also covers qualitative analysis on the market, by incorporating complete pricing and cost analysis of components & products, Porter's analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. The report also profiles all major companies active in this field.

Extended Reality (XR) Market Scope and Market Size

Extended Reality (XR) Market is segmented by component, by type, by delivery model, by end user, by Application, by Industry. Players, stakeholders, and other participants in the Extended Reality (XR) Market will be able to gain a strong position as this report will surely benefit their marketing strategies. The market analysis focuses on revenue and forecast by region/countries and by application in terms of revenue and forecast for the period 2015-2026.

The research covers the current and historic Extended Reality (XR) Market size and its growth trend with company outline of Key players/manufacturers: Qualcomm Incorporated, NVIDIA Corporation HP Reveal, Intel Corporation, Samsung Electronics Co Ltd., Microsoft Corporation, Accenture, Agile Lens, Tata Exlsi ,Fujitsu Ltd, among others.

ADVERTISEMENT

Reason to purchase this Extended Reality (XR) Market Report:

  • Determine prospective investment areas based on a detailed trend analysis of the global Extended Reality (XR) Market over the next years.

  • Gain an in-depth understanding of the underlying factors driving demand for different and Extended Reality (XR) Market segments in the top spending countries across the world and identify the opportunities offered by each of them.

  • Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.

  • Identify the major channels that are driving the global Extended Reality (XR) Market, providing a clear picture of future opportunities that can be tapped, resulting in revenue expansion.

  • Channelize resources by focusing on the ongoing programs that are being undertaken by the different countries within the global Extended Reality (XR) Market.

  • Make correct business decisions based on a thorough analysis of the total competitive landscape of the sector with detailed profiles of the top Extended Reality (XR) Market providers around the world which include information about their products, alliances, recent contract wins and financial analysis wherever available.

Key Topics Covered:

1. EXECUTIVE SUMMARY

2. INTRODUCTION
2.1. Key Takeaways
2.2. Report Description
2.3. Market Scope & Definition
2.4. Stakeholders
2.5. Research Methodology

3. MARKET OVERVIEW
3.1. Industry Segmentation
3.2. Market Trends Analysis
3.3. Major Funding & Investments
3.4. Market Dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.5. Value Chain Analysis
3.6. Pricing Analysis

4. IMPACT OF COVID-19 ON EXTENDED REALITY (XR) MARKET

5. EXTENDED REALITY (XR) MARKET, BY COMPONENT
5.1. Introduction
5.2. Hardware
5.3. Software
5.4. Services

6. EXTENDED REALITY (XR) MARKET, BY DEVICE TYPE
6.1. Introduction
6.2. Mobile
6.3. PC
6.4. Headset

7. EXTENDED REALITY (XR) MARKET, BY USER
7.1. Introduction
7.2. Single-User
7.3. Multi-User

8. EXTENDED REALITY (XR) MARKET, BY DELIVERY MODEL
8.1. Introduction
8.2. Consumer engagement
8.3. Business engagement

9. EXTENDED REALITY (XR) MARKET, BY APPLICATION
9.1. Introduction
9.2. AR
9.3. VR
9.4. MR

10. EXTENDED REALITY (XR) MARKET, BY INDUSTRY
10.1. Retail
10.2. Education
10.3. Industrial & manufacturing
10.4. Healthcare
10.5. Media & entertainment
10.6. Gaming
10.7. Aerospace & defense
10.8. Others

11. EXTENDED REALITY (XR) MARKET, BY GEOGRAPHY
11.1. North America
11.1.1. U.S.
11.1.2. Canada
11.2. Europe
11.2.1. Germany
11.2.2. U.K.
11.2.3. France
11.2.4. Rest of Europe
11.3. Asia Pacific
11.3.1. China
11.3.2. Japan
11.3.3. India
11.3.4. Rest Of Asia Pacific
11.4. Rest of the World
11.4.1. Middle East
11.4.2. Africa

12. COMPETITIVE ANALYSIS
12.1. Introduction
12.2. Top Companies Ranking
12.3. Market Share Analysis
12.4. Recent Developments
12.4.1. New Product Launch
12.4.2. Mergers & Acquisitions
12.4.3. Collaborations, Partnerships & Agreements
12.4.4. Rewards & Recognition

13. COMPANY PROFILES
13.1. Qualcomm Incorporated
13.2. NVIDIA Corporation
13.3. HP Reveal
13.4. Intel Corporation
13.5. Samsung Electronics Co Ltd.
13.6. Microsoft Corporation
13.7. Accenture
13.8. Agile Lens
13.9. Tata Exlsi
13.10. Fujitsu Ltd.

For more information about this report visit https://www.researchandmarkets.com/r/rzjixr


CONTACT: CONTACT: ResearchAndMarkets.com Laura Wood, Senior Press Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900