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Global Mobile Gaming Market to Reach $153.5 Billion by 2027

Abstract: Global Mobile Gaming Market to Reach $153. 5 Billion by 2027. Amid the COVID-19 crisis, the global market for Mobile Gaming estimated at US$71.

New York, July 12, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Mobile Gaming Industry" - https://www.reportlinker.com/p06050558/?utm_source=GNW
9 Billion in the year 2020, is projected to reach a revised size of US$153.5 Billion by 2027, growing at aCAGR of 11.5% over the period 2020-2027. Smartphone, one of the segments analyzed in the report, is projected to record 12.6% CAGR and reach US$139.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Tablet segment is readjusted to a revised 3.8% CAGR for the next 7-year period.

The U.S. Market is Estimated at $15.1 Billion, While China is Forecast to Grow at 11.9% CAGR

The Mobile Gaming market in the U.S. is estimated at US$15.1 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$48 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.6% and 9.7% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.3% CAGR.

Select Competitors (Total 160 Featured)

  • Activision Blizzard Inc.

  • CyberAgent Inc.

  • Electronic Arts, Inc.

  • GungHo Online Entertainment Inc.

  • Microsoft Corp.

  • NetEase Inc.

  • Niantic Inc.

  • Tencent Holdings Ltd.

  • The Walt Disney Co.

  • Ubisoft Entertainment

  • Nintendo

  • Zynga

  • TakeTwo Interactive




Read the full report: https://www.reportlinker.com/p06050558/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
EXHIBIT 1: Mobile Game Downloads from App Store and Google Play
in billion: H12020 Vs H12019
World Witnesses an Increase in Mobile Playtime During the Lockdown
EXHIBIT 2: Percentage of Internet Users Playing Video Games by
Device: April 2020
EXHIBIT 1: To Cope With the Pandemic, Sequestered People Around
the Globe Escape to Gaming: Average Increase in Time Spent on
Video Games (In %) Feb-to-Apr-2020
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote
Working Approach
Long-Term Implications for Gaming Industry
Mobile Gaming: A High Growth Market
EXHIBIT 3: Gaming Industry by Segment: 2020E
Outlook
Chinese Influence on Global Gaming Market
Demographic Profile of Mobile Gamers
EXHIBIT 4: Global Mobile Gaming Market: Percentage Breakdown of
Gamers by Gender for 2019
EXHIBIT 5: Global Mobile Gaming Market: Percentage Breakdown of
Number of Gamers by Age Group for 2019
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation of Mobile Game Publishers
Leading Companies in the Global Mobile Games Market
Top Mobile Games Ranked by Revenues for January 2020

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
Augmented Reality Enters the Mobile Gaming Space
EXHIBIT 6: Leading AR Categories on iOS: 2019
EXHIBIT 7: VR Gaming Market: % of Consumers Wanting Application
of VR to Games by Generation for 2019
EXHIBIT 8: VR Solutions Market in Gaming Sector: Percentage
Share Breakdown of Revenue by Device Platform for 2015 and
2019
Mobile Cloud Gaming: The New Paradigm
Monetization of Mobile Games
Cross-Platform Gaming Gains Traction
Growing Interest in Online Gambling Triggers Rapid Growth in
Mobile Casino Apps
?Hyper-Casual? Games Gain Popularity
Other Popular Trends in Mobile Gaming
Mobile/Wireless Gaming Software Downloads: A High Growth Market
Segment
5G: Game-Changer for Mobile Gaming Industry
EXHIBIT 9: 5G Smartphone Sales in Million Units: 2019-2021
EXHIBIT 10: Global Smartphone Subscription Breakdown by
Technology: 2019 and 2025
Micro Gaming Studios & Independent Developers Gain Presence
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
EXHIBIT 11: Global Market for Smartphones in Billions: 2016-2021
EXHIBIT 12: Smartphone Penetration Rate as Share of Total
Population: 2016-2020
EXHIBIT 13: Share of Mobile Phones of the Total Internet Time:
2014-2020E
EXHIBIT 14: Percentage of Internet Users Using Mobile Phone
Apps by Type
EXHIBIT 15: Percentage of Time Spent on Mobile Apps by Category
for 2019

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Current & Future Analysis for Mobile Gaming by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 2: World Historic Review for Mobile Gaming by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 3: World 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2020 & 2027

Table 4: World Current & Future Analysis for Smartphone by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 5: World Historic Review for Smartphone by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 6: World 15-Year Perspective for Smartphone by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 7: World Current & Future Analysis for Tablet by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 8: World Historic Review for Tablet by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 9: World 15-Year Perspective for Tablet by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 10: World Current & Future Analysis for Strategy & Brain
by Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 11: World Historic Review for Strategy & Brain by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 12: World 15-Year Perspective for Strategy & Brain by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 13: World Current & Future Analysis for Action &
Adventure by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 14: World Historic Review for Action & Adventure by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 15: World 15-Year Perspective for Action & Adventure by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 16: World Current & Future Analysis for Arcade by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 17: World Historic Review for Arcade by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 18: World 15-Year Perspective for Arcade by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 19: World Current & Future Analysis for Casual by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 20: World Historic Review for Casual by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 21: World 15-Year Perspective for Casual by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 22: World Current & Future Analysis for Casino by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 23: World Historic Review for Casino by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 24: World 15-Year Perspective for Casino by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 25: World Current & Future Analysis for Other Genres by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 26: World Historic Review for Other Genres by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 27: World 15-Year Perspective for Other Genres by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

UNITED STATES
Market Overview
Mobile Gaming Witnesses a Surge Amid ?Shelter-In-Place? Norms
Key Trends in Mobile Gaming Market
Gaming Monetization Trends
A Demographic Profile
EXHIBIT 16: US Mobile Gaming Market Breakdown by Age Group: 2019
EXHIBIT 17: US Mobile Gaming Market by Gender: 2019
Market Analytics
Table 28: USA Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 29: USA Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 30: USA 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027

Table 31: USA Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 32: USA Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 33: USA 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

CANADA
Market Overview
Table 34: Canada Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 35: Canada Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 36: Canada 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 37: Canada Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 38: Canada Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 39: Canada 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

JAPAN
Market Overview
Table 40: Japan Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 41: Japan Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 42: Japan 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027

Table 43: Japan Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 44: Japan Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 45: Japan 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

CHINA
Market Overview
EXHIBIT 18: China?s Online Gaming Market by Segment: 2019 and
2020E
Brands Pivot to Creative, Personalized Ads as People in China
Flock towards Mobile Games during COVID-19
Increasing Screen Time Drives Chinese Brands to Engage Consumers
Key Statistics
EXHIBIT 19: Chinese Mobile Games Market (2019): Percentage
Breakdown of Average Time Spending Per Day on Mobile Games
EXHIBIT 20: Chinese Mobile Gaming Market: Percentage Breakdown
of Gamers by Gender for 2019
Competition
EXHIBIT 21: Market Share of Leading Players in the Chinese
Mobile Games Market: 2020E
Market Analytics
Table 46: China Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 47: China Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 48: China 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027

Table 49: China Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 50: China Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 51: China 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

EUROPE
Market Overview
EXHIBIT 22: Europe Mobile Gamers by Age Group: 2019
Mobile Gaming Market in Europe Remains in Bullish Mode during
COVID-19
Market Analytics
Table 52: Europe Current & Future Analysis for Mobile Gaming by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027 and % CAGR

Table 53: Europe Historic Review for Mobile Gaming by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 54: Europe 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2020 & 2027

Table 55: Europe Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 56: Europe Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 57: Europe 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 58: Europe Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 59: Europe Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 60: Europe 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

FRANCE
Table 61: France Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 62: France Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 63: France 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 64: France Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 65: France Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 66: France 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

GERMANY
Table 67: Germany Current & Future Analysis for Mobile Gaming
by Device - Smartphone and Tablet - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 68: Germany Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 69: Germany 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 70: Germany Current & Future Analysis for Mobile Gaming
by Genre - Strategy & Brain, Action & Adventure, Arcade,
Casual, Casino and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 71: Germany Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 72: Germany 15-Year Perspective for Mobile Gaming by
Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2020 & 2027

ITALY
Table 73: Italy Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 74: Italy Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 75: Italy 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027

Table 76: Italy Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 77: Italy Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 78: Italy 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

UNITED KINGDOM
Market Overview
EXHIBIT 23: Mobile Gaming Market in the UK: Percentage
Breakdown by Gender for 2019
EXHIBIT 24: Mobile Gaming Market in the UK: Penetration Rate:
(in %) by Age Group for 2019
Market Analytics
Table 79: UK Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 80: UK Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 81: UK 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027

Table 82: UK Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 83: UK Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 84: UK 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

SPAIN
Table 85: Spain Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 86: Spain Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 87: Spain 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2020 & 2027

Table 88: Spain Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 89: Spain Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 90: Spain 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

RUSSIA
Market Overview
EXHIBIT 25: Mobile Gaming Market in Russia by Gender
Market Analytics
Table 91: Russia Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 92: Russia Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 93: Russia 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 94: Russia Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 95: Russia Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 96: Russia 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

REST OF EUROPE
Table 97: Rest of Europe Current & Future Analysis for Mobile
Gaming by Device - Smartphone and Tablet - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 98: Rest of Europe Historic Review for Mobile Gaming by
Device - Smartphone and Tablet Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 99: Rest of Europe 15-Year Perspective for Mobile Gaming
by Device - Percentage Breakdown of Value Sales for Smartphone
and Tablet for the Years 2012, 2020 & 2027

Table 100: Rest of Europe Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Casual, Casino and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 101: Rest of Europe Historic Review for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 102: Rest of Europe 15-Year Perspective for Mobile Gaming
by Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2020 & 2027

ASIA-PACIFIC
Market Overview
Table 103: Asia-Pacific Current & Future Analysis for Mobile
Gaming by Geographic Region - Australia, India, South Korea and
Rest of Asia-Pacific Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027 and % CAGR

Table 104: Asia-Pacific Historic Review for Mobile Gaming by
Geographic Region - Australia, India, South Korea and Rest of
Asia-Pacific Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 105: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Geographic Region - Percentage Breakdown of Value Sales for
Australia, India, South Korea and Rest of Asia-Pacific Markets
for Years 2012, 2020 & 2027

Table 106: Asia-Pacific Current & Future Analysis for Mobile
Gaming by Device - Smartphone and Tablet - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 107: Asia-Pacific Historic Review for Mobile Gaming by
Device - Smartphone and Tablet Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 108: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Device - Percentage Breakdown of Value Sales for Smartphone
and Tablet for the Years 2012, 2020 & 2027

Table 109: Asia-Pacific Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Casual, Casino and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 110: Asia-Pacific Historic Review for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 111: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2020 & 2027

AUSTRALIA
Table 112: Australia Current & Future Analysis for Mobile
Gaming by Device - Smartphone and Tablet - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 113: Australia Historic Review for Mobile Gaming by
Device - Smartphone and Tablet Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 114: Australia 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 115: Australia Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Casual, Casino and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 116: Australia Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 117: Australia 15-Year Perspective for Mobile Gaming by
Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2020 & 2027

INDIA
Market Overview
COVID-19 Lockdowns and Proliferation of Smart Phones Allow
Mobile Gaming Market in India to Grow at Breakneck Speed
Impact of COVID-19 on Indian Gaming Startups
Market Analytics
Table 118: India Current & Future Analysis for Mobile Gaming by
Device - Smartphone and Tablet - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 119: India Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 120: India 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2020 & 2027

Table 121: India Current & Future Analysis for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres - Independent Analysis of Annual Sales
in US$ Million for the Years 2020 through 2027 and % CAGR

Table 122: India Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 123: India 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2020 & 2027

SOUTH KOREA
Market Overview

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