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Global Video Games Market to Reach $293.2 Billion by 2027

Abstract: Global Video Games Market to Reach $293. 2 Billion by 2027. Amid the COVID-19 crisis, the global market for Video Games estimated at US$156.

New York, July 15, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Video Games Industry" - https://www.reportlinker.com/p0131217/?utm_source=GNW
8 Billion in the year 2020, is projected to reach a revised size of US$293.2 Billion by 2027, growing at a CAGR of 9.3% over the analysis period 2020-2027. Mobile Games, one of the segments analyzed in the report, is projected to record a 11.5% CAGR and reach US$153.5 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Console Games segment is readjusted to a revised 9.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $36.4 Billion, While China is Forecast to Grow at 10.3% CAGR

The Video Games market in the U.S. is estimated at US$36.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$82.4 Billion by the year 2027 trailing a CAGR of 10.3% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8.8% and 8.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 7.6% CAGR.

PC Games Segment to Record 5.1% CAGR

In the global PC Games segment, USA, Canada, Japan, China and Europe will drive the 5.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$26 Billion in the year 2020 will reach a projected size of US$37 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$34.6 Billion by the year 2027, while Latin America will expand at a 4.9% CAGR through the analysis period.

Select Competitors (Total 145 Featured)

  • Activision Blizzard, Inc.

  • Blizzard Entertainment, Inc.

  • King Digital Entertainment plc

  • Apple, Inc.

  • Atari SA

  • BANDAI NAMCO Holdings Inc.

  • Bluestack Systems, Inc

  • Capcom Co., Ltd.

  • Disney Entertainment

  • Electronic Arts, Inc.

  • EA Sports

  • PopCap Games, Inc.

  • Facebook, Inc.

  • Google LLC

  • iWin, Inc.

  • Konami Holdings Corporation

  • Konami Digital Entertainment Co. Ltd.

  • Konami Gaming, Inc.

  • Nintendo Co. Ltd.

  • Riot Games, Inc

  • Roblox Corporation

  • Rovio Entertainment Corporation

  • Sega Holdings Co., Ltd.

  • Sony Interactive Entertainment

  • Supercell

  • Square Enix Holdings Co. Ltd.

  • Square Enix Ltd

  • Take 2 Interactive Software, Inc.

  • Tencent Holdings Ltd.

  • Tetris Holding, LLC

  • Twitch

  • Ubisoft Entertainment SA

  • Unity Technologies

  • Valve Corporation

  • Xbox Game Studios

  • Zynga, Inc.




Read the full report: https://www.reportlinker.com/p0131217/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
COVID-19 Impact on Video Games Industry
EXHIBIT 1: To Cope With the Pandemic, Sequestered People Around
the Globe Escape to Gaming: Average Increase in Time Spent on
Video Games (In %) Feb-to-Apr-2020
Surge in User Engagement with Games
Potential Delays in Launch of New Games
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote
Working Approach
Long-Term Implications for Gaming Industry
Video Games: An Introductory Prelude
Global Market Prospects & Outlook
Developing Markets Spearhead Growth in Video Games Market
Changing Demographics of Modern Players Sets Stage for
Increased Consumption of Video Games
EXHIBIT 2: Global Gaming Market: Percentage Breakdown of Number
of Gamers by Age Group for 2015 and 2019
Below 18 Years Gamers
Women Succumb to the Charms of Video Games
EXHIBIT 3: Global Gaming Market: Percentage Breakdown of Gamers
by Gender for Years 2014 & 2019
Older Gamers Remain a Lucrative Demographic Segment
Rise in Perceived Educative Value of Video Games Fosters Growth
in the Market
Video Games Software Market: A Review
EXHIBIT 4: US Video Games Market Breakdown (in %) of Revenue by
Hardware and Software Segments for 2019
Digital Delivery Format Overshadows Physical Retail Games Market
EXHIBIT 5: US Market for Video Games Breakdown of Sales by
Delivery Format for 2010 and 2019
Competitive Landscape
Leading Gaming Companies Worldwide
EXHIBIT 6: Global Video Games Market: Revenues (in US$ Billion)
of Select Companies for 2019
Top Video Games of 2019
Game Developers Focus on Diversity
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation of Mobile Game Publishers
EXHIBIT 7: Leading Companies in the Global Mobile Games Market
EXHIBIT 8: Top Mobile Games Ranked by Revenues for January 2020
Outsourcing: An Antidote to the Predicament
Recent Market Activity

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
A Review of Notable Trends in the Gaming Industry
Gaming Industry Continues to Evolve Technologically
Innovations Fuel Growth for Video Games Market
A Glance at Select Innovations in Video Games Market
AI Innovations Transform Video Games
Blockchain Presents Benefits in the Video Games Sector
Innovations in Hardware
Serious Gamers Support Growth in Boxed & Digital Download
Console Gaming Market
Digital Downloads Grow in Number
New Generation of Home Console Games with Unique Attributes
Sustains Audience Interest
Cross-Platform Gaming
Launch of VR Variants to Help Consoles Market Stay Afloat
Action Games Genre Top Video Console Software Sales
Review of Major Video Gaming Consoles
Key Statistical Findings
EXHIBIT 9: Global Number of Gamers (in Billion) for the Years
2015, 2017, 2019 and 2021
EXHIBIT 10: Global Console Operating System Market (in %) for 2020
EXHIBIT 11: Top Selling Consoles Worldwide Until 2019
Boxed & Digital Download PC Games Software Battle Against
Browser and Mobile Games
Digital Download Game Versions Grow at the Cost of Boxed PC Games
EXHIBIT 12: Gaming Platforms Attracting Developer Interest: %
of Game Developers Working on a Game by Gaming Platform
EXHIBIT 13: All-time Best Selling PC Games Worldwide by Unit
Sales as of 2019
Online Games Experience Sudden Surge in Traffic Amid Covid-19
Lockdowns
Mobile Gaming: A High Growth Market
Key Trends in Mobile Gaming Market
?Hyper-Casual?: A Key Mobile Gaming Trend
Augmented Reality Enters the Mobile Gaming Space
EXHIBIT 14: Leading AR Categories on iOS: 2019
Monetization of Mobile Games
Mobile/Wireless Gaming Software Downloads: A High Growth Market
Segment
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
EXHIBIT 15: Global Market for Smartphones in Billions : 2016-2021
EXHIBIT 16: Smartphone Penetration Rate as a Share of Total
Population
EXHIBIT 17: Share of Mobile Phones of the Total Internet Time:
2014-2020E
EXHIBIT 18: Percentage of Internet Users Using Mobile Phone
Apps by Type
EXHIBIT 19: Percentage of Time Spent on Mobile Apps by Category
for 2019
EXHIBIT 20: Percentage of Internet Users Playing Video Games by
Device Type: 2019
EXHIBIT 21: Global Mobile Internet Market (2020E): Percentage
Share Breakdown of Revenues for by Data Service Category
5G: Game-Changer for Mobile Gaming Industry
EXHIBIT 22: 5G Smartphone Sales in Million Units: 2019-2021
EXHIBIT 23: Global Smartphone Subscription Breakdown by
Technology: 2019 and 2025
Cloud Gaming: An Emerging Platform for Games Distribution
Key Benefits of Cloud Technology that are Expected to Boost
Internet Gaming Platforms
Economic Benefits
Scalability
Ubiquity
Data Management Concerns Outsourced
Cloud Insurance Shields from Losses
Remote Access: The Real Flavor of Cloud Gaming
Mobile Cloud Gaming: The New Paradigm
Softening Prices Increases Number of Gamers, Supporting Market
Prospects
Convergence of Video & Games to be a Key Growth Factor in
Coming Years
EXHIBIT 24: Global eSports Market Breakdown by Revenue Stream
(in %) for 2020
EXHIBIT 25: Global eSports Audience Breakdown (in %) by
Occasional Viewers and Esports Enthusiasts for 2019 and 2024
EXHIBIT 26: World eSports Market Revenue Breakdown by Region/
Country for 2019
AR/VR Experience in Video Games Boost Industry Revenues
EXHIBIT 27: VR Gaming Market: % of Consumers Wanting
Application of VR to Games by Generation for 2019
EXHIBIT 28: VR Solutions Market in Gaming Sector: Percentage
Share Breakdown of Revenue by Device Platform for 2015 and
2019
Developments at Hardware & Content Level Boosts Opportunities
for Video Games Software
Physical and Digital Crossover Adds New Dimension to Video Gaming
Video Games with Motion Control Keeps Players Glued
3D Gaming Titles Grow in Prominence
Advancements in HTML5 Boosts Mobile Games
NFC Technology Increases Adoption of Wireless Multi-Player Games
Convergence & Improved Network Capability: Crucibles for Success
Micro Gaming Studios & Independent Developers Finally See Their
Efforts Get Rewarded
COVID-19 Leaves Advertising Spend Soaring in Video Games Industry
A Peek into Challenges in Store
High Game Development Costs Jeopardizes Developers? Profitability
Aggressive Marketing Strategies Make Gamers Uncomfortable
Reselling Hurts New Title Purchases
Software Piracy Takes the Wind Out of the Market?s Sails
Negative Publicity Over Violent Video Games Blemishes Business
Opportunities
Lack of Skilled Workforce Hurting New Product Development
Initiatives
Challenges to Reckon With for Online Games
Free-to-Play Games: A Major Threat for Paid Online & Wireless
Gaming Titles
Product Overview
Video Games: A Primer
Video Games Software: A Definition
Classification of Video Games Software by Gaming Platform
Console Games Software
PC Games Software (excluding Online Games)
Casual Web Games
Mobile Games Software
Video Games Software Distribution Platforms
Physical Boxed Video Games
Online Downloads
Online Casual Web Browser Games

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Current & Future Analysis for Video Games by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 2: World Historic Review for Video Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 3: World 15-Year Perspective for Video Games by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2020 & 2027

Table 4: World Current & Future Analysis for Mobile Games by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 5: World Historic Review for Mobile Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 6: World 15-Year Perspective for Mobile Games by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 7: World Current & Future Analysis for Console Games by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 8: World Historic Review for Console Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 9: World 15-Year Perspective for Console Games by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 10: World Current & Future Analysis for PC Games by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 11: World Historic Review for PC Games by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 12: World 15-Year Perspective for PC Games by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 13: World Current & Future Analysis for Other Platforms
by Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 14: World Historic Review for Other Platforms by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 15: World 15-Year Perspective for Other Platforms by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2020 & 2027

Table 16: World Current & Future Analysis for Offline by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 17: World Historic Review for Offline by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 18: World 15-Year Perspective for Offline by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

Table 19: World Current & Future Analysis for Online by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2020 through 2027 and % CAGR

Table 20: World Historic Review for Online by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 21: World 15-Year Perspective for Online by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

UNITED STATES
Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic
Key Market Trends in Nutshell
Video Games Software: Market Basics
Changing Demographics: A Prime Driver
Key Statistical Data
EXHIBIT 29: US Video Games Market: Percentage Share of Gamers
by Age Group for 2019
EXHIBIT 30: US Video Games Market: Percentage Share of Gamers
by Gender for 2019
EXHIBIT 31: US Video Games Market: Top Selling Video Games
during 2010-2019
EXHIBIT 32: US Video Games Market Breakdown of Unit Sales by
Genre for 2019
EXHIBIT 33: US Video Games Market (2019): Percentage of Video
Gamers Playing Games with Others by Gamer Group
EXHIBIT 34: US Video Games Market Breakdown of Dollar Sales
(in %) by Category for 2019
Console Game Software Contributes to Video Games Market
Wireless Gaming Makes Massive Strides
Hollywood-Inspired Games
Violent & Adult Theme Video Games: Cause for Concern
Distribution Dynamics
Table 22: USA Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 23: USA Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 24: USA 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 25: USA Current & Future Analysis for Video Games by Type -
Offline and Online - Independent Analysis of Annual Sales in
US$ Million for the Years 2020 through 2027 and % CAGR

Table 26: USA Historic Review for Video Games by Type - Offline
and Online Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 27: USA 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

CANADA
Market Overview
Table 28: Canada Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 29: Canada Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 30: Canada 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 31: Canada Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 32: Canada Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 33: Canada 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

JAPAN
Market Overview
Unique Features of Japanese Gaming Industry
Mobile Gaming Leads Video Games Market in Japan
Table 34: Japan Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 35: Japan Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 36: Japan 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 37: Japan Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 38: Japan Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 39: Japan 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

CHINA
Market Overview
Licensing Strategy Drives Market Growth
Mobile Games Rise in Popularity
Transition from Casual Gamers to Hardcore Gamers: The New
Market Trait
EXHIBIT 35: Chinese Mobile Games Market (2019): Percentage
Breakdown of Average Time Spending Per Day on Mobile Games
EXHIBIT 36: Chinese Mobile Gaming Market: Percentage Breakdown
of Gamers by Gender for 2019
Opportunities for Domestic Companies
Table 40: China Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 41: China Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 42: China 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 43: China Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 44: China Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 45: China 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

EUROPE
Market Overview
EXHIBIT 37: Gaming Population in Europe: Gamers as % of Total
Population by Age Group for 2019
EXHIBIT 38: European Video Games Software Market by
Distribution Channel (in %) for 2019
Mobile Gaming Market On Growth Path
Table 46: Europe Current & Future Analysis for Video Games by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027 and % CAGR

Table 47: Europe Historic Review for Video Games by Geographic
Region - France, Germany, Italy, UK, Spain, Russia and Rest of
Europe Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 48: Europe 15-Year Perspective for Video Games by
Geographic Region - Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2020 & 2027

Table 49: Europe Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 50: Europe Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 51: Europe 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 52: Europe Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 53: Europe Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 54: Europe 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

FRANCE
Table 55: France Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 56: France Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 57: France 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 58: France Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 59: France Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 60: France 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

GERMANY
Table 61: Germany Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 62: Germany Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 63: Germany 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 64: Germany Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 65: Germany Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 66: Germany 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

ITALY
Table 67: Italy Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 68: Italy Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 69: Italy 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 70: Italy Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 71: Italy Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 72: Italy 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

UNITED KINGDOM
Market Overview
Mobile Games Propel Market Growth
EXHIBIT 39: Mobile Gaming Market in the UK: Percentage
Breakdown by Gender for 2019
EXHIBIT 40: Mobile Gaming Market in the UK: Penetration Rate:
(in %) by Age Group for 2019
Advergaming to Target Right Customers
Table 73: UK Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 74: UK Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 75: UK 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 76: UK Current & Future Analysis for Video Games by Type -
Offline and Online - Independent Analysis of Annual Sales in
US$ Million for the Years 2020 through 2027 and % CAGR

Table 77: UK Historic Review for Video Games by Type - Offline
and Online Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 78: UK 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

SPAIN
Table 79: Spain Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 80: Spain Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 81: Spain 15-Year Perspective for Video Games by Platform -
Percentage Breakdown of Value Sales for Mobile Games, Console
Games, PC Games and Other Platforms for the Years 2012, 2020 &
2027

Table 82: Spain Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 83: Spain Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 84: Spain 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

RUSSIA
Table 85: Russia Current & Future Analysis for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 86: Russia Historic Review for Video Games by Platform -
Mobile Games, Console Games, PC Games and Other Platforms
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2012 through 2019 and % CAGR

Table 87: Russia 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 88: Russia Current & Future Analysis for Video Games by
Type - Offline and Online - Independent Analysis of Annual
Sales in US$ Million for the Years 2020 through 2027 and % CAGR

Table 89: Russia Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 90: Russia 15-Year Perspective for Video Games by Type -
Percentage Breakdown of Value Sales for Offline and Online for
the Years 2012, 2020 & 2027

REST OF EUROPE
Table 91: Rest of Europe Current & Future Analysis for Video
Games by Platform - Mobile Games, Console Games, PC Games and
Other Platforms - Independent Analysis of Annual Sales in US$
Million for the Years 2020 through 2027 and % CAGR

Table 92: Rest of Europe Historic Review for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 93: Rest of Europe 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 94: Rest of Europe Current & Future Analysis for Video
Games by Type - Offline and Online - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 95: Rest of Europe Historic Review for Video Games by
Type - Offline and Online Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 96: Rest of Europe 15-Year Perspective for Video Games by
Type - Percentage Breakdown of Value Sales for Offline and
Online for the Years 2012, 2020 & 2027

ASIA-PACIFIC
Market Overview
Rising Significance of South-East Asia in Video Games Market
Table 97: Asia-Pacific Current & Future Analysis for Video
Games by Geographic Region - Australia, India, South Korea and
Rest of Asia-Pacific Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2020 through 2027 and % CAGR

Table 98: Asia-Pacific Historic Review for Video Games by
Geographic Region - Australia, India, South Korea and Rest of
Asia-Pacific Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 99: Asia-Pacific 15-Year Perspective for Video Games by
Geographic Region - Percentage Breakdown of Value Sales for
Australia, India, South Korea and Rest of Asia-Pacific Markets
for Years 2012, 2020 & 2027

Table 100: Asia-Pacific Current & Future Analysis for Video
Games by Platform - Mobile Games, Console Games, PC Games and
Other Platforms - Independent Analysis of Annual Sales in US$
Million for the Years 2020 through 2027 and % CAGR

Table 101: Asia-Pacific Historic Review for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms Markets - Independent Analysis of Annual Sales in US$
Million for Years 2012 through 2019 and % CAGR

Table 102: Asia-Pacific 15-Year Perspective for Video Games by
Platform - Percentage Breakdown of Value Sales for Mobile
Games, Console Games, PC Games and Other Platforms for the
Years 2012, 2020 & 2027

Table 103: Asia-Pacific Current & Future Analysis for Video
Games by Type - Offline and Online - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 104: Asia-Pacific Historic Review for Video Games by Type -
Offline and Online Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 105: Asia-Pacific 15-Year Perspective for Video Games by
Type - Percentage Breakdown of Value Sales for Offline and
Online for the Years 2012, 2020 & 2027

AUSTRALIA
Table 106: Australia Current & Future Analysis for Video Games
by Platform - Mobile Games, Console Games, PC Games and Other
Platforms - Independent Analysis of Annual Sales in US$ Million
for the Years 2020 through 2027 and % CAGR

Table 107: Australia Historic Review for Video Games by
Platform - Mobile Games, Console Games, PC Games and Other
Platforms Markets - Independent Analysis of Annual Sales in US$

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