World Market Outlook for the Gaming Market 2020-2024: Integration of Blockchain Technology is Driving Growth
Dublin, Dec. 29, 2020 (GLOBE NEWSWIRE) -- The "Global Gaming Market 2020-2024" report has been added to ResearchAndMarkets.com's offering.
The gaming market is poised to grow by $119.07 billion during 2020-2024, progressing at a CAGR of 12% during the forecast period.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven integration of blockchain technology.
This study identifies the rising popularity of e-sports as another prime reason driving gaming market growth during the next few years.
The gaming market report covers the following areas:
Gaming market sizing
Gaming market forecast
Gaming market industry analysis
The robust vendor analysis included in the report is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming market vendors that include Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co. Also, the gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
Key Topics Covered:
Executive Summary
Market Overview
Market Landscape
Market ecosystem
Value chain analysis
Market Sizing
Market definition
Market segment analysis
Market size 2019
Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
Five forces summary
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
Market Segmentation by Type
Market segments
Comparison by Type
Casual gaming - Market size and forecast 2019-2024
Professional gaming - Market size and forecast 2019-2024
Market opportunity by Type
Market Segmentation by Device
Market segments
Comparison by Device
Mobile gaming - Market size and forecast 2019-2024
Console gaming - Market size and forecast 2019-2024
PC gaming - Market size and forecast 2019-2024
Market opportunity by Device
Market Segmentation by Platform
Market segments
Comparison by Platform
Online - Market size and forecast 2019-2024
Offline - Market size and forecast 2019-2024
Market opportunity by Platform
Customer Landscape
Geographic Landscape
Geographic segmentation
Geographic comparison
APAC - Market size and forecast 2019-2024
North America - Market size and forecast 2019-2024
Europe - Market size and forecast 2019-2024
MEA - Market size and forecast 2019-2024
South America - Market size and forecast 2019-2024
Key leading countries
Market opportunity by geography
Market drivers
Market challenges
Market trends
Vendor Landscape
Vendor landscape
Landscape disruption
Competitive scenario
Vendor Analysis
Vendors covered
Market positioning of vendors
Activision Blizzard Inc.
Bandai Namco Holdings Inc.
CyberAgent Inc.
Electronic Arts Inc.
GungHo Online Entertainment Inc.
Microsoft Corp.
NetEase Inc.
Sony Corp.
Tencent Holdings Ltd.
The Walt Disney Co.
For more information about this report visit https://www.researchandmarkets.com/r/fydo45
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