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Worldwide VR Gaming Industry to 2024 - Key Drivers, Challenges and Trends

Research and Markets
·4-min read

Dublin, Nov. 13, 2020 (GLOBE NEWSWIRE) -- The "Global VR Gaming Market 2020-2024" report has been added to ResearchAndMarkets.com's offering.

The VR gaming market is poised to grow by USD 206.19 billion during 2020-2024, progressing at a CAGR of 70% during the forecast period. The report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing popularity of 360-degree content and advancements in virtual gaming.

The VR gaming market analysis includes type segment, application segment, and geographical landscapes. This study identifies the increasing adoption of VR in the interactive home entertainment industry as one of the prime reasons driving the VR gaming market growth during the next few years. Also, the introduction of digital downloading in gaming consoles and rising adoption of AR games will lead to sizable demand in the market.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.

The report on the VR gaming market covers the following areas:

  • VR gaming market sizing

  • VR gaming market forecast

  • VR gaming market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading VR gaming market vendors that include Activision Blizzard Inc., Alphabet Inc., Electronic Arts Inc., HTC Corp., Nintendo Co. Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sony Corp., Unity Technologies Inc., and Carl Zeiss AG. Also, the VR gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.

This market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Key Topics Covered:

1. Executive Summary

  • Market Overview

2. Market Landscape

  • Market ecosystem

  • Value chain analysis

3. Market Sizing

  • Market definition

  • Market segment analysis

  • Market size 2019

  • Market outlook: Forecast for 2019 - 2024

4. Five Forces Analysis

  • Five forces summary

  • Bargaining power of buyers

  • Bargaining power of suppliers

  • Threat of new entrants

  • Threat of substitutes

  • Threat of rivalry

  • Market condition

5. Market Segmentation by Application

  • Market segments

  • Comparison by Application

  • PCs - Market size and forecast 2019-2024

  • Consoles - Market size and forecast 2019-2024

  • Mobile devices - Market size and forecast 2019-2024

  • Market opportunity by Application

6. Market Segmentation by Type

  • Market segments

  • Comparison by Type

  • Hardware - Market size and forecast 2019-2024

  • Software - Market size and forecast 2019-2024

  • Accessories - Market size and forecast 2019-2024

  • Market opportunity by Type

7. Customer landscape

8. Geographic Landscape

  • Geographic segmentation

  • Geographic comparison

  • Europe - Market size and forecast 2019-2024

  • North America - Market size and forecast 2019-2024

  • APAC - Market size and forecast 2019-2024

  • South America - Market size and forecast 2019-2024

  • MEA - Market size and forecast 2019-2024

  • Key leading countries

  • Market opportunity by geography

  • Market drivers

  • Market challenges

  • Market trends

9. Vendor Landscape

  • Overview

  • Vendor landscape

  • Landscape disruption

10. Vendor Analysis

  • Vendors covered

  • Market positioning of vendors

  • Activision Blizzard Inc.

  • Alphabet Inc.

  • Carl Zeiss AG

  • Electronic Arts Inc.

  • HTC Corp.

  • Nintendo Co. Ltd.

  • Razer Inc.

  • Samsung Electronics Co. Ltd.

  • Sony Corp.

  • Unity Technologies Inc.

11. Appendix

  • Scope of the report

  • Currency conversion rates for US$

  • Research methodology

  • List of abbreviations

For more information about this report visit https://www.researchandmarkets.com/r/gon27n

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

CONTACT: CONTACT: ResearchAndMarkets.com Laura Wood, Senior Press Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900