Worldwide VR Gaming Industry to 2024 - Key Drivers, Challenges and Trends
Dublin, Nov. 13, 2020 (GLOBE NEWSWIRE) -- The "Global VR Gaming Market 2020-2024" report has been added to ResearchAndMarkets.com's offering.
The VR gaming market is poised to grow by USD 206.19 billion during 2020-2024, progressing at a CAGR of 70% during the forecast period. The report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing popularity of 360-degree content and advancements in virtual gaming.
The VR gaming market analysis includes type segment, application segment, and geographical landscapes. This study identifies the increasing adoption of VR in the interactive home entertainment industry as one of the prime reasons driving the VR gaming market growth during the next few years. Also, the introduction of digital downloading in gaming consoles and rising adoption of AR games will lead to sizable demand in the market.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.
The report on the VR gaming market covers the following areas:
VR gaming market sizing
VR gaming market forecast
VR gaming market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading VR gaming market vendors that include Activision Blizzard Inc., Alphabet Inc., Electronic Arts Inc., HTC Corp., Nintendo Co. Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sony Corp., Unity Technologies Inc., and Carl Zeiss AG. Also, the VR gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.
This market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Key Topics Covered:
1. Executive Summary
Market Overview
2. Market Landscape
Market ecosystem
Value chain analysis
3. Market Sizing
Market definition
Market segment analysis
Market size 2019
Market outlook: Forecast for 2019 - 2024
4. Five Forces Analysis
Five forces summary
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
5. Market Segmentation by Application
Market segments
Comparison by Application
PCs - Market size and forecast 2019-2024
Consoles - Market size and forecast 2019-2024
Mobile devices - Market size and forecast 2019-2024
Market opportunity by Application
6. Market Segmentation by Type
Market segments
Comparison by Type
Hardware - Market size and forecast 2019-2024
Software - Market size and forecast 2019-2024
Accessories - Market size and forecast 2019-2024
Market opportunity by Type
7. Customer landscape
8. Geographic Landscape
Geographic segmentation
Geographic comparison
Europe - Market size and forecast 2019-2024
North America - Market size and forecast 2019-2024
APAC - Market size and forecast 2019-2024
South America - Market size and forecast 2019-2024
MEA - Market size and forecast 2019-2024
Key leading countries
Market opportunity by geography
Market drivers
Market challenges
Market trends
9. Vendor Landscape
Overview
Vendor landscape
Landscape disruption
10. Vendor Analysis
Vendors covered
Market positioning of vendors
Activision Blizzard Inc.
Alphabet Inc.
Carl Zeiss AG
Electronic Arts Inc.
HTC Corp.
Nintendo Co. Ltd.
Razer Inc.
Samsung Electronics Co. Ltd.
Sony Corp.
Unity Technologies Inc.
11. Appendix
Scope of the report
Currency conversion rates for US$
Research methodology
List of abbreviations
For more information about this report visit https://www.researchandmarkets.com/r/gon27n
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